{"id":1215,"date":"2020-07-15T13:26:26","date_gmt":"2020-07-15T11:26:26","guid":{"rendered":"http:\/\/www.pixelacademia.com\/?page_id=1215"},"modified":"2025-08-30T15:46:47","modified_gmt":"2025-08-30T13:46:47","slug":"formateurs-a-distance","status":"publish","type":"page","link":"https:\/\/www.pixelacademia.com\/index.php\/formateurs-a-distance\/","title":{"rendered":"Nos formateurs-a-distance"},"content":{"rendered":"<p>[et_pb_section fb_built=\u00a0\u00bb1&Prime; _builder_version=\u00a0\u00bb4.5.1&Prime; background_image=\u00a0\u00bbhttps:\/\/www.pixelacademia.com\/wp-content\/uploads\/2022\/11\/p04.jpg\u00a0\u00bb parallax=\u00a0\u00bbon\u00a0\u00bb parallax_method=\u00a0\u00bboff\u00a0\u00bb][\/et_pb_section][et_pb_section fb_built=\u00a0\u00bb1&Prime; _builder_version=\u00a0\u00bb4.5.1&Prime; _module_preset=\u00a0\u00bbdefault\u00a0\u00bb background_color=\u00a0\u00bb#000000&Prime;][et_pb_row _builder_version=\u00a0\u00bb4.5.1&Prime; _module_preset=\u00a0\u00bbdefault\u00a0\u00bb][et_pb_column type=\u00a0\u00bb4_4&Prime; _builder_version=\u00a0\u00bb4.5.1&Prime; _module_preset=\u00a0\u00bbdefault\u00a0\u00bb][et_pb_text content_tablet=\u00a0\u00bb<\/p>\n<h1><span style=%22color: #ffffff;%22><strong>Nos formateurs \u00e0 distance (liste non exhaustive )<\/strong><\/span><\/h1>\n<p>\u00a0\u00bb content_phone=\u00a0\u00bb<\/p>\n<h1 style=%22text-align: center;%22><span style=%22color: #ffffff;%22><strong>Nos formateurs \u00e0 distance (liste non exhaustive)<\/strong><\/span><\/h1>\n<p>\u00a0\u00bb content_last_edited=\u00a0\u00bbon|phone\u00a0\u00bb _builder_version=\u00a0\u00bb4.5.1&Prime; _module_preset=\u00a0\u00bbdefault\u00a0\u00bb text_text_color=\u00a0\u00bb#ffffff\u00a0\u00bb text_font_size=\u00a0\u00bb70px\u00a0\u00bb text_font_size_tablet=\u00a0\u00bb\u00a0\u00bb text_font_size_phone=\u00a0\u00bb31px\u00a0\u00bb text_font_size_last_edited=\u00a0\u00bbon|desktop\u00a0\u00bb]<\/p>\n<h1 style=\"text-align: center;\"><span style=\"color: #ffffff;\"><strong>Nos formateurs \u00e0 distance (liste non exhaustive:)<\/strong><\/span><\/h1>\n<p>[\/et_pb_text][\/et_pb_column][\/et_pb_row][\/et_pb_section][et_pb_section fb_built=\u00a0\u00bb1&Prime; prev_background_color=\u00a0\u00bb#000000&Prime; disabled_on=\u00a0\u00bbon|on|on\u00a0\u00bb _builder_version=\u00a0\u00bb4.5.1&Prime; _module_preset=\u00a0\u00bbdefault\u00a0\u00bb height_tablet=\u00a0\u00bb623px\u00a0\u00bb height_phone=\u00a0\u00bb888px\u00a0\u00bb height_last_edited=\u00a0\u00bbon|phone\u00a0\u00bb max_height=\u00a0\u00bb336px\u00a0\u00bb max_height_tablet=\u00a0\u00bb612px\u00a0\u00bb max_height_phone=\u00a0\u00bb1000px\u00a0\u00bb max_height_last_edited=\u00a0\u00bbon|phone\u00a0\u00bb top_divider_style=\u00a0\u00bbslant2&Prime; disabled=\u00a0\u00bbon\u00a0\u00bb][et_pb_row column_structure=\u00a0\u00bb1_3,2_3&Prime; use_custom_gutter=\u00a0\u00bbon\u00a0\u00bb gutter_width=\u00a0\u00bb2&Prime; _builder_version=\u00a0\u00bb4.4.8&Prime; background_color=\u00a0\u00bbrgba(0,0,0,0)\u00a0\u00bb height=\u00a0\u00bb301px\u00a0\u00bb max_height=\u00a0\u00bb304px\u00a0\u00bb locked=\u00a0\u00bboff\u00a0\u00bb][et_pb_column type=\u00a0\u00bb1_3&Prime; _builder_version=\u00a0\u00bb4.4.8&Prime; custom_padding=\u00a0\u00bb0px||||false|false\u00a0\u00bb][et_pb_image src=\u00a0\u00bbhttps:\/\/www.pixelacademia.com\/wp-content\/uploads\/2020\/07\/arno-300&#215;300.jpg\u00a0\u00bb title_text=\u00a0\u00bbarno\u00a0\u00bb _builder_version=\u00a0\u00bb4.5.1&Prime; custom_margin=\u00a0\u00bb-38px||||false|false\u00a0\u00bb][\/et_pb_image][\/et_pb_column][et_pb_column type=\u00a0\u00bb2_3&Prime; _builder_version=\u00a0\u00bb4.4.8&Prime;][et_pb_text content_tablet=\u00a0\u00bb<\/p>\n<h3><strong>Paul Arnould : Technical Director<\/strong><\/h3>\n<p style=%22text-align: justify;%22>Le <a href=%22https:\/\/www.pixelacademia.com\/index.php\/toutes-nos-formations-a-distance\/formation-technical-artist\/%22>Technical Artist<\/a> est un puriste de la technique et de l\u2019optimisation : ce m\u00e9tier est actuellement <strong>l\u2019un des plus recherch\u00e9s dans l\u2019industrie du jeu vid\u00e9o<\/strong>. Il exige un investissement personnel important et un go\u00fbt pour la technique. Paul vous enseignera comment <strong>devenir Technical Artist<\/strong>, mais aussi o\u00f9 trouver les informations pour <strong>\u00eatre toujours \u00e0 la pointe de la technique<\/strong>. Paul d\u00e9marre depuis peu une nouvelle exp\u00e9rience professionnelle dans un nouveau studio de d\u00e9veloppement \u00e0 Barcelone, apr\u00e8s avoir travaill\u00e9 chez <strong>Dontnod et Ubisoft.<\/strong><\/p>\n<p>&nbsp;<\/p>\n<p>\u00a0\u00bb content_phone=\u00a0\u00bb<\/p>\n<h3 style=%22text-align: center;%22><strong>Paul Arnould : Technical Director<\/strong><\/h3>\n<p style=%22text-align: justify;%22>Le <a href=%22https:\/\/www.pixelacademia.com\/index.php\/toutes-nos-formations-a-distance\/formation-technical-artist\/%22>Technical Artist<\/a> est un puriste de la technique et de l\u2019optimisation : ce m\u00e9tier est actuellement <strong>l\u2019un des plus recherch\u00e9s dans l\u2019industrie du jeu vid\u00e9o<\/strong>. Il exige un investissement personnel important et un go\u00fbt pour la technique. Paul vous enseignera comment <strong>devenir Technical Artist<\/strong>, mais aussi o\u00f9 trouver les informations pour <strong>\u00eatre toujours \u00e0 la pointe de la technique<\/strong>. Paul d\u00e9marre depuis peu une nouvelle exp\u00e9rience professionnelle dans un nouveau studio de d\u00e9veloppement \u00e0 Barcelone, apr\u00e8s avoir travaill\u00e9 chez <strong>Dontnod et Ubisoft.<\/strong><\/p>\n<p>\u00a0\u00bb content_last_edited=\u00a0\u00bbon|phone\u00a0\u00bb _builder_version=\u00a0\u00bb4.5.1&Prime; text_font_size=\u00a0\u00bb16px\u00a0\u00bb hover_enabled=\u00a0\u00bb0&Prime; text_text_shadow_style=\u00a0\u00bbpreset3&Prime; text_text_shadow_blur_strength=\u00a0\u00bb2em\u00a0\u00bb locked=\u00a0\u00bboff\u00a0\u00bb]<\/p>\n<h3><strong>Paul Arnould : Technical Director<\/strong><\/h3>\n<p style=\"text-align: justify;\">Le <a href=\"https:\/\/www.pixelacademia.com\/index.php\/toutes-nos-formations-a-distance\/formation-technical-artist\/\">Technical Artist<\/a> est un puriste de la technique et de l\u2019optimisation\u00a0: ce m\u00e9tier est actuellement <strong>l\u2019un des plus recherch\u00e9s dans l\u2019industrie des m\u00e9tiers du num\u00e9rique<\/strong>. Il exige un investissement personnel important et un go\u00fbt pour la technique. Paul vous enseignera comment <strong>devenir Technical Artist<\/strong>, mais aussi o\u00f9 trouver les informations pour <strong>\u00eatre toujours \u00e0 la pointe de la technique<\/strong>. Paul d\u00e9marre depuis peu une nouvelle exp\u00e9rience professionnelle dans un nouveau studio de d\u00e9veloppement \u00e0 Barcelone, apr\u00e8s avoir travaill\u00e9 chez <strong>Dontnod et Ubisoft.<\/strong><\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>[\/et_pb_text][\/et_pb_column][\/et_pb_row][\/et_pb_section][et_pb_section fb_built=\u00a0\u00bb1&Prime; disabled_on=\u00a0\u00bbon|on|off\u00a0\u00bb _builder_version=\u00a0\u00bb4.5.1&Prime; _module_preset=\u00a0\u00bbdefault\u00a0\u00bb background_color=\u00a0\u00bb#ffffff\u00a0\u00bb max_height=\u00a0\u00bb336px\u00a0\u00bb max_height_tablet=\u00a0\u00bb456px\u00a0\u00bb max_height_phone=\u00a0\u00bb1000px\u00a0\u00bb max_height_last_edited=\u00a0\u00bbon|phone\u00a0\u00bb locked=\u00a0\u00bboff\u00a0\u00bb][et_pb_row column_structure=\u00a0\u00bb3_5,2_5&Prime; use_custom_gutter=\u00a0\u00bbon\u00a0\u00bb gutter_width=\u00a0\u00bb2&Prime; _builder_version=\u00a0\u00bb4.4.8&Prime; background_color=\u00a0\u00bbrgba(0,0,0,0)\u00a0\u00bb locked=\u00a0\u00bboff\u00a0\u00bb][et_pb_column type=\u00a0\u00bb3_5&Prime; _builder_version=\u00a0\u00bb4.4.8&Prime;][et_pb_text content_tablet=\u00a0\u00bb<\/p>\n<h3><strong>kurt McClung : Narrative Designer &amp; World Designer<\/strong><\/h3>\n<p style=%22text-align: justify;%22>Si les m\u00e9tiers tels que <strong><a href=%22https:\/\/www.pixelacademia.com\/index.php\/toutes-nos-formations-a-distance\/formation-narrative-design\/%22>narrative designer<\/a> et world designer<\/strong> sont votre destin\u00e9e, Kurt Mclung sera votre meilleur interlocuteur. Etablir la liste de ses productions de BD, s\u00e9ries, films mais surtout jeux vid\u00e9o, est une t\u00e2che presque impossible.<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>\u00a0\u00bb content_phone=\u00a0\u00bb<\/p>\n<h3><strong>kurt McClung : Narrative Designer &#038; World Designer<\/strong><\/h3>\n<p style=%22text-align: justify;%22>Si les m\u00e9tiers tels que <strong>narrative designer et world designer<\/strong> sont votre destin\u00e9e, Kurt Mclung sera votre meilleur interlocuteur. Etablir la liste de ses productions de BD, s\u00e9ries, films mais surtout jeux vid\u00e9o, est une t\u00e2che presque impossible.<\/p>\n<\/p>\n<p>\u00a0\u00bb content_last_edited=\u00a0\u00bbon|desktop\u00a0\u00bb admin_label=\u00a0\u00bbTexte\u00a0\u00bb _builder_version=\u00a0\u00bb4.5.1&Prime; text_font_size=\u00a0\u00bb16px\u00a0\u00bb hover_enabled=\u00a0\u00bb0&Prime; text_text_shadow_style=\u00a0\u00bbpreset3&Prime; text_text_shadow_blur_strength=\u00a0\u00bb2em\u00a0\u00bb]<\/p>\n<h3><strong>kurt McClung\u00a0: Narrative Designer &amp; World Designer<\/strong><\/h3>\n<p style=\"text-align: justify;\">Si les m\u00e9tiers tels que <strong><a href=\"https:\/\/www.pixelacademia.com\/index.php\/toutes-nos-formations-a-distance\/formation-narrative-design\/\">narrative designer<\/a> et world designer<\/strong> sont votre destin\u00e9e, Kurt Mclung sera votre meilleur interlocuteur. Etablir la liste de ses productions de BD, s\u00e9ries, films mais surtout jeux vid\u00e9o, est une t\u00e2che presque impossible.<\/p>\n<p style=\"text-align: justify;\">\n[\/et_pb_text][\/et_pb_column][et_pb_column type=\u00a0\u00bb2_5&Prime; _builder_version=\u00a0\u00bb4.4.8&Prime;][et_pb_image src=\u00a0\u00bbhttps:\/\/www.pixelacademia.com\/wp-content\/uploads\/2020\/07\/kurt3-300&#215;300.jpg\u00a0\u00bb title_text=\u00a0\u00bbkurt3&Prime; _builder_version=\u00a0\u00bb4.4.8&Prime; custom_margin=\u00a0\u00bb-47px||||false|false\u00a0\u00bb][\/et_pb_image][\/et_pb_column][\/et_pb_row][\/et_pb_section][et_pb_section fb_built=\u00a0\u00bb1&Prime; disabled_on=\u00a0\u00bboff|off|on\u00a0\u00bb _builder_version=\u00a0\u00bb4.5.1&Prime; _module_preset=\u00a0\u00bbdefault\u00a0\u00bb background_color=\u00a0\u00bb#d2e4f9&Prime; height_tablet=\u00a0\u00bb659px\u00a0\u00bb height_phone=\u00a0\u00bb808px\u00a0\u00bb height_last_edited=\u00a0\u00bbon|phone\u00a0\u00bb max_height=\u00a0\u00bb336px\u00a0\u00bb max_height_tablet=\u00a0\u00bb659px\u00a0\u00bb max_height_phone=\u00a0\u00bb1000px\u00a0\u00bb max_height_last_edited=\u00a0\u00bbon|phone\u00a0\u00bb top_divider_style=\u00a0\u00bbslant\u00a0\u00bb top_divider_color=\u00a0\u00bb#ffffff\u00a0\u00bb locked=\u00a0\u00bboff\u00a0\u00bb][et_pb_row column_structure=\u00a0\u00bb1_3,2_3&Prime; use_custom_gutter=\u00a0\u00bbon\u00a0\u00bb gutter_width=\u00a0\u00bb2&Prime; _builder_version=\u00a0\u00bb4.4.8&Prime; background_color=\u00a0\u00bbrgba(0,0,0,0)\u00a0\u00bb height=\u00a0\u00bb301px\u00a0\u00bb max_height=\u00a0\u00bb304px\u00a0\u00bb locked=\u00a0\u00bboff\u00a0\u00bb][et_pb_column type=\u00a0\u00bb1_3&Prime; _builder_version=\u00a0\u00bb4.4.8&Prime; custom_padding=\u00a0\u00bb0px||||false|false\u00a0\u00bb][et_pb_image src=\u00a0\u00bbhttps:\/\/www.pixelacademia.com\/wp-content\/uploads\/2020\/07\/kurt3-300&#215;300.jpg\u00a0\u00bb title_text=\u00a0\u00bbkurt3&Prime; _builder_version=\u00a0\u00bb4.5.1&Prime; custom_margin=\u00a0\u00bb-38px||||false|false\u00a0\u00bb][\/et_pb_image][\/et_pb_column][et_pb_column type=\u00a0\u00bb2_3&Prime; _builder_version=\u00a0\u00bb4.4.8&Prime;][et_pb_text content_tablet=\u00a0\u00bb<\/p>\n<h3><strong>kurt McClung : Narrative Designer &amp; World Designer<\/strong><\/h3>\n<p style=%22text-align: justify;%22>Si les m\u00e9tiers tels que <strong><a href=%22https:\/\/www.pixelacademia.com\/index.php\/toutes-nos-formations-a-distance\/formation-narrative-design\/%22>narrative designer<\/a> et world designer<\/strong> sont votre destin\u00e9e, Kurt Mclung sera votre meilleur interlocuteur. Etablir la liste de ses productions de BD, s\u00e9ries, films mais surtout jeux vid\u00e9o, est une t\u00e2che presque impossible.<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>\u00a0\u00bb content_phone=\u00a0\u00bb<\/p>\n<h3 style=%22text-align: center;%22><strong>kurt McClung : Narrative Designer &amp; World Designer<\/strong><\/h3>\n<p style=%22text-align: justify;%22>Si les m\u00e9tiers tels que <strong><a href=%22https:\/\/www.pixelacademia.com\/index.php\/toutes-nos-formations-a-distance\/formation-narrative-design\/%22>narrative designer<\/a> et world designer<\/strong> sont votre destin\u00e9e, Kurt Mclung sera votre meilleur interlocuteur. Etablir la liste de ses productions de BD, s\u00e9ries, films mais surtout jeux vid\u00e9o, est une t\u00e2che presque impossible.<\/p>\n<p>\u00a0\u00bb content_last_edited=\u00a0\u00bbon|phone\u00a0\u00bb admin_label=\u00a0\u00bbTexte\u00a0\u00bb _builder_version=\u00a0\u00bb4.5.1&Prime; text_font_size=\u00a0\u00bb16px\u00a0\u00bb hover_enabled=\u00a0\u00bb0&Prime; text_text_shadow_style=\u00a0\u00bbpreset3&Prime; text_text_shadow_blur_strength=\u00a0\u00bb2em\u00a0\u00bb locked=\u00a0\u00bboff\u00a0\u00bb]<\/p>\n<h3><strong>kurt McClung\u00a0: Narrative Designer &amp; World Designer<\/strong><\/h3>\n<p style=\"text-align: justify;\">Si les m\u00e9tiers tels que <strong><a href=\"https:\/\/www.pixelacademia.com\/index.php\/toutes-nos-formations-a-distance\/formation-narrative-design\/\">narrative designer<\/a> et world designer<\/strong> sont votre destin\u00e9e, Kurt Mclung sera votre meilleur interlocuteur. Etablir la liste de ses productions de BD, s\u00e9ries, films mais surtout jeux vid\u00e9o, est une t\u00e2che presque impossible.<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>[\/et_pb_text][\/et_pb_column][\/et_pb_row][\/et_pb_section][et_pb_section fb_built=\u00a0\u00bb1&Prime; _builder_version=\u00a0\u00bb4.5.1&Prime; _module_preset=\u00a0\u00bbdefault\u00a0\u00bb height_tablet=\u00a0\u00bb623px\u00a0\u00bb height_phone=\u00a0\u00bb768px\u00a0\u00bb height_last_edited=\u00a0\u00bbon|phone\u00a0\u00bb max_height=\u00a0\u00bb336px\u00a0\u00bb max_height_tablet=\u00a0\u00bb612px\u00a0\u00bb max_height_phone=\u00a0\u00bb1000px\u00a0\u00bb max_height_last_edited=\u00a0\u00bbon|phone\u00a0\u00bb][et_pb_row column_structure=\u00a0\u00bb1_3,2_3&Prime; use_custom_gutter=\u00a0\u00bbon\u00a0\u00bb gutter_width=\u00a0\u00bb2&Prime; _builder_version=\u00a0\u00bb4.4.8&Prime; background_color=\u00a0\u00bbrgba(0,0,0,0)\u00a0\u00bb height=\u00a0\u00bb301px\u00a0\u00bb max_height=\u00a0\u00bb304px\u00a0\u00bb locked=\u00a0\u00bboff\u00a0\u00bb][et_pb_column type=\u00a0\u00bb1_3&Prime; _builder_version=\u00a0\u00bb4.4.8&Prime; custom_padding=\u00a0\u00bb0px||||false|false\u00a0\u00bb][et_pb_image src=\u00a0\u00bbhttps:\/\/www.pixelacademia.com\/wp-content\/uploads\/2020\/07\/ruiz-300&#215;300.jpg\u00a0\u00bb title_text=\u00a0\u00bbruiz\u00a0\u00bb _builder_version=\u00a0\u00bb4.5.1&Prime; custom_margin=\u00a0\u00bb-38px||||false|false\u00a0\u00bb][\/et_pb_image][\/et_pb_column][et_pb_column type=\u00a0\u00bb2_3&Prime; _builder_version=\u00a0\u00bb4.4.8&Prime;][et_pb_text content_tablet=\u00a0\u00bb<\/p>\n<h3><strong>Manuel Ruiz Dupont : Lookdev Artist<\/strong><\/h3>\n<p style=%22text-align: justify;%22>Que choisir quand on aime l\u2019<a href=%22https:\/\/www.pixelacademia.com\/index.php\/toutes-nos-formations-a-distance\/formation-unreal-engine-5\/%22>esth\u00e9tique<\/a> et le <a href=%22https:\/\/www.pixelacademia.com\/index.php\/toutes-nos-formations-a-distance\/formation-game-design\/%22>game design<\/a> ? On fait les deux ! Manuel Ruiz Dupont enseigne ces deux mati\u00e8res depuis plus de 20 ans dans diverses \u00e9coles (les <strong>Gobelins, Rubika, la facult\u00e9 de math\u00e9matiques<\/strong> d\u2019Amiens ou encore aux Beaux-arts). Il r\u00e9alise \u00e9galement des missions en freelance pour des entreprises telles que : <strong>Epic, Dassault et Mathematic<\/strong>.<\/p>\n<p>\u00a0\u00bb content_phone=\u00a0\u00bb<\/p>\n<h3 style=%22text-align: center;%22><strong>Manuel Ruiz Dupont : Lookdev Artist<\/strong><\/h3>\n<p style=%22text-align: justify;%22>Que choisir quand on aime l\u2019<a href=%22https:\/\/www.pixelacademia.com\/index.php\/toutes-nos-formations-a-distance\/formation-unreal-engine-5\/%22>esth\u00e9tique<\/a> et le <a href=%22https:\/\/www.pixelacademia.com\/index.php\/toutes-nos-formations-a-distance\/formation-game-design\/%22>game design<\/a> ? On fait les deux ! Manuel Ruiz Dupont enseigne ces deux mati\u00e8res depuis plus de 20 ans dans diverses \u00e9coles (les <strong>Gobelins, Rubika, la facult\u00e9 de math\u00e9matiques<\/strong> d\u2019Amiens ou encore aux Beaux-arts). Il r\u00e9alise \u00e9galement des missions en freelance pour des entreprises telles que : <strong>Epic, Dassault et Mathematic<\/strong>.<\/p>\n<p>\u00a0\u00bb content_last_edited=\u00a0\u00bbon|desktop\u00a0\u00bb _builder_version=\u00a0\u00bb4.5.1&Prime; text_font_size=\u00a0\u00bb16px\u00a0\u00bb hover_enabled=\u00a0\u00bb0&Prime; text_text_shadow_style=\u00a0\u00bbpreset3&Prime; text_text_shadow_blur_strength=\u00a0\u00bb2em\u00a0\u00bb locked=\u00a0\u00bboff\u00a0\u00bb]<\/p>\n<h3><strong>Manuel Ruiz Dupont\u00a0: Lookdev Artist<\/strong><\/h3>\n<p style=\"text-align: justify;\">Que choisir quand on aime l\u2019<a href=\"https:\/\/www.pixelacademia.com\/index.php\/toutes-nos-formations-a-distance\/formation-unreal-engine-5\/\">esth\u00e9tique<\/a> et le <a href=\"https:\/\/www.pixelacademia.com\/index.php\/toutes-nos-formations-a-distance\/formation-game-design\/\">game design\u00a0<\/a>? On fait les deux\u00a0! Manuel Ruiz Dupont enseigne ces deux mati\u00e8res depuis plus de 20 ans dans diverses \u00e9coles (les <strong>Gobelins, Rubika, la facult\u00e9 de math\u00e9matiques<\/strong> d\u2019Amiens ou encore aux Beaux-arts). Il r\u00e9alise \u00e9galement des missions en freelance pour des entreprises telles que\u00a0: <strong>Epic, Dassault et Mathematic<\/strong>.<\/p>\n<p>[\/et_pb_text][\/et_pb_column][\/et_pb_row][\/et_pb_section][et_pb_section fb_built=\u00a0\u00bb1&Prime; disabled_on=\u00a0\u00bbon|on|off\u00a0\u00bb _builder_version=\u00a0\u00bb4.5.1&Prime; _module_preset=\u00a0\u00bbdefault\u00a0\u00bb background_color=\u00a0\u00bb#ffffff\u00a0\u00bb max_height=\u00a0\u00bb336px\u00a0\u00bb max_height_tablet=\u00a0\u00bb456px\u00a0\u00bb max_height_phone=\u00a0\u00bb1000px\u00a0\u00bb max_height_last_edited=\u00a0\u00bbon|phone\u00a0\u00bb locked=\u00a0\u00bboff\u00a0\u00bb][et_pb_row column_structure=\u00a0\u00bb3_5,2_5&Prime; use_custom_gutter=\u00a0\u00bbon\u00a0\u00bb gutter_width=\u00a0\u00bb2&Prime; _builder_version=\u00a0\u00bb4.4.8&Prime; background_color=\u00a0\u00bbrgba(0,0,0,0)\u00a0\u00bb locked=\u00a0\u00bboff\u00a0\u00bb][et_pb_column type=\u00a0\u00bb3_5&Prime; _builder_version=\u00a0\u00bb4.4.8&Prime;][et_pb_text content_tablet=\u00a0\u00bb<\/p>\n<h3><strong>Claude Verstraeten : Developer VR<\/strong><\/h3>\n<p style=%22text-align: justify;%22>V\u00e9ritable v\u00e9t\u00e9ran du jeu vid\u00e9o, il a travaill\u00e9 notamment pour Psygnosis et a r\u00e9alis\u00e9 plus d\u2019<strong>une cinquantaine de jeux vid\u00e9o sur toutes les consoles<\/strong>. Aujourd\u2019hui il se consacre au d\u00e9veloppement d\u2019<strong>applications <a href=%22https:\/\/www.pixelacademia.com\/index.php\/toutes-nos-formations-a-distance\/formation-vr\/%22>VR<\/a> pour le m\u00e9dical ou l\u2019industrie<\/strong>. Si vous recherchez une formation tr\u00e8s pointue sur la VR (mat\u00e9riel, tools, process), Claude est votre interlocuteur privil\u00e9gi\u00e9.<\/p>\n<p>\u00a0\u00bb content_phone=\u00a0\u00bb<\/p>\n<h3><strong>Claude Verstraeten : Developer VR<\/strong><\/h3>\n<p style=%22text-align: justify;%22>V\u00e9ritable v\u00e9t\u00e9ran du jeu vid\u00e9o, il a travaill\u00e9 notamment pour Psygnosis et a r\u00e9alis\u00e9 plus d\u2019<strong>une cinquantaine de jeux vid\u00e9o sur toutes les consoles<\/strong>. Aujourd\u2019hui il se consacre au d\u00e9veloppement d\u2019<strong>applications VR pour le m\u00e9dical ou l\u2019industrie<\/strong>. Si vous recherchez une formation tr\u00e8s pointue sur la VR (mat\u00e9riel, tools, process), Claude est votre interlocuteur privil\u00e9gi\u00e9.<\/p>\n<p>\u00a0\u00bb content_last_edited=\u00a0\u00bbon|phone\u00a0\u00bb admin_label=\u00a0\u00bbTexte\u00a0\u00bb _builder_version=\u00a0\u00bb4.5.1&Prime; text_font_size=\u00a0\u00bb16px\u00a0\u00bb hover_enabled=\u00a0\u00bb0&Prime; text_text_shadow_style=\u00a0\u00bbpreset3&Prime; text_text_shadow_blur_strength=\u00a0\u00bb2em\u00a0\u00bb]<\/p>\n<h3><strong>Claude Verstraeten\u00a0: Developer VR<\/strong><\/h3>\n<p style=\"text-align: justify;\">V\u00e9ritable v\u00e9t\u00e9ran du jeu vid\u00e9o, il a travaill\u00e9 notamment pour Psygnosis et a r\u00e9alis\u00e9 plus d\u2019<strong>une cinquantaine de jeux vid\u00e9o sur toutes les consoles<\/strong>. Aujourd\u2019hui il se consacre au d\u00e9veloppement d\u2019<strong>applications <a href=\"https:\/\/www.pixelacademia.com\/index.php\/toutes-nos-formations-a-distance\/formation-vr\/\">VR<\/a> pour le m\u00e9dical ou l\u2019industrie<\/strong>. Si vous recherchez une formation tr\u00e8s pointue sur la VR (mat\u00e9riel, tools, process), Claude est votre interlocuteur privil\u00e9gi\u00e9.<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p style=\"text-align: justify;\">\n[\/et_pb_text][\/et_pb_column][et_pb_column type=\u00a0\u00bb2_5&Prime; _builder_version=\u00a0\u00bb4.4.8&Prime;][et_pb_image src=\u00a0\u00bbhttps:\/\/www.pixelacademia.com\/wp-content\/uploads\/2020\/07\/claude-300&#215;300.jpg\u00a0\u00bb title_text=\u00a0\u00bbclaude\u00a0\u00bb _builder_version=\u00a0\u00bb4.5.1&Prime; custom_margin=\u00a0\u00bb-47px||||false|false\u00a0\u00bb][\/et_pb_image][\/et_pb_column][\/et_pb_row][\/et_pb_section][et_pb_section fb_built=\u00a0\u00bb1&Prime; disabled_on=\u00a0\u00bboff|off|on\u00a0\u00bb _builder_version=\u00a0\u00bb4.5.1&Prime; _module_preset=\u00a0\u00bbdefault\u00a0\u00bb background_color=\u00a0\u00bb#efd88b\u00a0\u00bb height_tablet=\u00a0\u00bb659px\u00a0\u00bb height_phone=\u00a0\u00bb815px\u00a0\u00bb height_last_edited=\u00a0\u00bbon|phone\u00a0\u00bb max_height=\u00a0\u00bb336px\u00a0\u00bb max_height_tablet=\u00a0\u00bb659px\u00a0\u00bb max_height_phone=\u00a0\u00bb1000px\u00a0\u00bb max_height_last_edited=\u00a0\u00bbon|phone\u00a0\u00bb locked=\u00a0\u00bboff\u00a0\u00bb][et_pb_row column_structure=\u00a0\u00bb1_3,2_3&Prime; use_custom_gutter=\u00a0\u00bbon\u00a0\u00bb gutter_width=\u00a0\u00bb2&Prime; _builder_version=\u00a0\u00bb4.4.8&Prime; background_color=\u00a0\u00bbrgba(0,0,0,0)\u00a0\u00bb height=\u00a0\u00bb301px\u00a0\u00bb max_height=\u00a0\u00bb304px\u00a0\u00bb locked=\u00a0\u00bboff\u00a0\u00bb][et_pb_column type=\u00a0\u00bb1_3&Prime; _builder_version=\u00a0\u00bb4.4.8&Prime; custom_padding=\u00a0\u00bb0px||||false|false\u00a0\u00bb][et_pb_image src=\u00a0\u00bbhttps:\/\/www.pixelacademia.com\/wp-content\/uploads\/2020\/07\/claude-300&#215;300.jpg\u00a0\u00bb title_text=\u00a0\u00bbclaude\u00a0\u00bb _builder_version=\u00a0\u00bb4.5.1&Prime; custom_margin=\u00a0\u00bb-38px||||false|false\u00a0\u00bb][\/et_pb_image][\/et_pb_column][et_pb_column type=\u00a0\u00bb2_3&Prime; _builder_version=\u00a0\u00bb4.4.8&Prime;][et_pb_text content_tablet=\u00a0\u00bb<\/p>\n<h3><strong>Claude Verstraeten : Developer VR<\/strong><\/h3>\n<p style=%22text-align: justify;%22>V\u00e9ritable v\u00e9t\u00e9ran du jeu vid\u00e9o, il a travaill\u00e9 notamment pour Psygnosis et a r\u00e9alis\u00e9 plus d\u2019<strong>une cinquantaine de jeux vid\u00e9o sur toutes les consoles<\/strong>. Aujourd\u2019hui il se consacre au d\u00e9veloppement d\u2019<strong>applications <a href=%22https:\/\/www.pixelacademia.com\/index.php\/toutes-nos-formations-a-distance\/formation-vr\/%22>VR<\/a> pour le m\u00e9dical ou l\u2019industrie<\/strong>. Si vous recherchez une formation tr\u00e8s pointue sur la VR (mat\u00e9riel, tools, process), Claude est votre interlocuteur privil\u00e9gi\u00e9.<\/p>\n<p>\u00a0\u00bb content_phone=\u00a0\u00bb<\/p>\n<h3 style=%22text-align: center;%22><strong>Claude Verstraeten : Developer VR<\/strong><\/h3>\n<p style=%22text-align: justify;%22>V\u00e9ritable v\u00e9t\u00e9ran du jeu vid\u00e9o, il a travaill\u00e9 notamment pour Psygnosis et a r\u00e9alis\u00e9 plus d\u2019<strong>une cinquantaine de jeux vid\u00e9o sur toutes les consoles<\/strong>. Aujourd\u2019hui il se consacre au d\u00e9veloppement d\u2019<strong>applications <a href=%22https:\/\/www.pixelacademia.com\/index.php\/toutes-nos-formations-a-distance\/formation-vr\/%22>VR<\/a> pour le m\u00e9dical ou l\u2019industrie<\/strong>. Si vous recherchez une formation tr\u00e8s pointue sur la VR (mat\u00e9riel, tools, process), Claude est votre interlocuteur privil\u00e9gi\u00e9.<\/p>\n<p>\u00a0\u00bb content_last_edited=\u00a0\u00bbon|phone\u00a0\u00bb admin_label=\u00a0\u00bbTexte\u00a0\u00bb _builder_version=\u00a0\u00bb4.5.1&Prime; text_font_size=\u00a0\u00bb16px\u00a0\u00bb hover_enabled=\u00a0\u00bb0&Prime; text_text_shadow_style=\u00a0\u00bbpreset3&Prime; text_text_shadow_blur_strength=\u00a0\u00bb2em\u00a0\u00bb locked=\u00a0\u00bboff\u00a0\u00bb]<\/p>\n<h3><strong>Claude Verstraeten\u00a0: Developer VR<\/strong><\/h3>\n<p style=\"text-align: justify;\">V\u00e9ritable v\u00e9t\u00e9ran du jeu vid\u00e9o, il a travaill\u00e9 notamment pour Psygnosis et a r\u00e9alis\u00e9 plus d\u2019<strong>une cinquantaine de jeux vid\u00e9o sur toutes les consoles<\/strong>. Aujourd\u2019hui il se consacre au d\u00e9veloppement d\u2019<strong>applications <a href=\"https:\/\/www.pixelacademia.com\/index.php\/toutes-nos-formations-a-distance\/formation-vr\/\">VR<\/a> pour le m\u00e9dical ou l\u2019industrie<\/strong>. Si vous recherchez une formation tr\u00e8s pointue sur la VR (mat\u00e9riel, tools, process), Claude est votre interlocuteur privil\u00e9gi\u00e9.<\/p>\n<p style=\"text-align: justify;\">\n[\/et_pb_text][\/et_pb_column][\/et_pb_row][\/et_pb_section][et_pb_section fb_built=\u00a0\u00bb1&Prime; _builder_version=\u00a0\u00bb4.5.1&Prime; _module_preset=\u00a0\u00bbdefault\u00a0\u00bb background_color=\u00a0\u00bb#ffffff\u00a0\u00bb height_tablet=\u00a0\u00bb623px\u00a0\u00bb height_phone=\u00a0\u00bb782px\u00a0\u00bb height_last_edited=\u00a0\u00bbon|phone\u00a0\u00bb max_height=\u00a0\u00bb336px\u00a0\u00bb max_height_tablet=\u00a0\u00bb612px\u00a0\u00bb max_height_phone=\u00a0\u00bb1000px\u00a0\u00bb max_height_last_edited=\u00a0\u00bbon|phone\u00a0\u00bb][et_pb_row column_structure=\u00a0\u00bb1_3,2_3&Prime; use_custom_gutter=\u00a0\u00bbon\u00a0\u00bb gutter_width=\u00a0\u00bb2&Prime; _builder_version=\u00a0\u00bb4.4.8&Prime; background_color=\u00a0\u00bbrgba(0,0,0,0)\u00a0\u00bb height=\u00a0\u00bb301px\u00a0\u00bb max_height=\u00a0\u00bb304px\u00a0\u00bb locked=\u00a0\u00bboff\u00a0\u00bb][et_pb_column type=\u00a0\u00bb1_3&Prime; _builder_version=\u00a0\u00bb4.4.8&Prime; custom_padding=\u00a0\u00bb0px||||false|false\u00a0\u00bb][et_pb_image src=\u00a0\u00bbhttps:\/\/www.pixelacademia.com\/wp-content\/uploads\/2020\/07\/elouan-300&#215;300.jpg\u00a0\u00bb title_text=\u00a0\u00bbelouan\u00a0\u00bb _builder_version=\u00a0\u00bb4.5.1&Prime; custom_margin=\u00a0\u00bb-38px||||false|false\u00a0\u00bb][\/et_pb_image][\/et_pb_column][et_pb_column type=\u00a0\u00bb2_3&Prime; _builder_version=\u00a0\u00bb4.4.8&Prime;][et_pb_text content_tablet=\u00a0\u00bb<\/p>\n<h3><strong>Elouan Harmand : Material Artist<\/strong><\/h3>\n<p style=%22text-align: justify;%22><strong>Senior <a href=%22https:\/\/www.pixelacademia.com\/index.php\/toutes-nos-formations-a-distance\/formation-texture-artist-substance-designer\/%22>Material Artist<\/a> \u00e0 Rebellion<\/strong> au bout de 3 ans d\u2019exp\u00e9rience professionnelle, il a <strong>sign\u00e9 un CDI chez Sony Studio London \u00e0 la sortie de sa formation<\/strong>. Il vous apprendra des <strong>techniques concr\u00e8tes d\u2019optimisation et de cr\u00e9ation de texture<\/strong> sur Substance Designer. Il repr\u00e9sente clairement le parcours id\u00e9al d\u2019un d\u00e9but de carri\u00e8re professionnelle.<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>\u00a0\u00bb content_phone=\u00a0\u00bb<\/p>\n<h3 style=%22text-align: center;%22><strong>Elouan Harmand : Material Artist<\/strong><\/h3>\n<p style=%22text-align: justify;%22><strong>Senior <a href=%22https:\/\/www.pixelacademia.com\/index.php\/toutes-nos-formations-a-distance\/formation-texture-artist-substance-designer\/%22>Material Artist<\/a> \u00e0 Rebellion<\/strong> au bout de 3 ans d\u2019exp\u00e9rience professionnelle, il a <strong>sign\u00e9 un CDI chez Sony Studio London \u00e0 la sortie de sa formation<\/strong>. Il vous apprendra des <strong>techniques concr\u00e8tes d\u2019optimisation et de cr\u00e9ation de texture<\/strong> sur Substance Designer. Il repr\u00e9sente clairement le parcours id\u00e9al d\u2019un d\u00e9but de carri\u00e8re professionnelle.<\/p>\n<p>\u00a0\u00bb content_last_edited=\u00a0\u00bbon|phone\u00a0\u00bb _builder_version=\u00a0\u00bb4.5.1&Prime; text_font_size=\u00a0\u00bb16px\u00a0\u00bb hover_enabled=\u00a0\u00bb0&Prime; text_text_shadow_style=\u00a0\u00bbpreset3&Prime; text_text_shadow_blur_strength=\u00a0\u00bb2em\u00a0\u00bb locked=\u00a0\u00bboff\u00a0\u00bb]<\/p>\n<h3><strong>Elouan Harmand\u00a0:\u00a0 Material Artist<\/strong><\/h3>\n<p style=\"text-align: justify;\"><strong>Senior <a href=\"https:\/\/www.pixelacademia.com\/index.php\/toutes-nos-formations-a-distance\/formation-texture-artist-substance-designer\/\">Material Artist<\/a> \u00e0 Rebellion<\/strong> au bout de 3 ans d\u2019exp\u00e9rience professionnelle, il a <strong>sign\u00e9 un CDI chez Sony Studio London \u00e0 la sortie de sa formation<\/strong>. Il vous apprendra des <strong>techniques concr\u00e8tes d\u2019optimisation et de cr\u00e9ation de texture<\/strong> sur Substance Designer. Il repr\u00e9sente clairement le parcours id\u00e9al d\u2019un d\u00e9but de carri\u00e8re professionnelle.<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>[\/et_pb_text][\/et_pb_column][\/et_pb_row][\/et_pb_section][et_pb_section fb_built=\u00a0\u00bb1&Prime; disabled_on=\u00a0\u00bbon|on|off\u00a0\u00bb _builder_version=\u00a0\u00bb4.5.1&Prime; _module_preset=\u00a0\u00bbdefault\u00a0\u00bb background_color=\u00a0\u00bb#ffffff\u00a0\u00bb max_height=\u00a0\u00bb336px\u00a0\u00bb max_height_tablet=\u00a0\u00bb456px\u00a0\u00bb max_height_phone=\u00a0\u00bb1000px\u00a0\u00bb max_height_last_edited=\u00a0\u00bbon|phone\u00a0\u00bb locked=\u00a0\u00bboff\u00a0\u00bb][et_pb_row column_structure=\u00a0\u00bb3_5,2_5&Prime; use_custom_gutter=\u00a0\u00bbon\u00a0\u00bb gutter_width=\u00a0\u00bb2&Prime; _builder_version=\u00a0\u00bb4.4.8&Prime; background_color=\u00a0\u00bbrgba(0,0,0,0)\u00a0\u00bb locked=\u00a0\u00bboff\u00a0\u00bb][et_pb_column type=\u00a0\u00bb3_5&Prime; _builder_version=\u00a0\u00bb4.4.8&Prime;][et_pb_text content_tablet=\u00a0\u00bb<\/p>\n<h3><strong>Geoffroy Calis : <a href=%22https:\/\/www.pixelacademia.com\/index.php\/toutes-nos-formations-a-distance\/formation-unreal-engine-5\/%22>Lighting Artist<\/a><\/strong><\/h3>\n<p style=%22text-align: justify;%22>Lighting Artist pour Dice , Ubisoft et Massive Entertainment. <strong>Sa technique de la lumi\u00e8re<\/strong> et des \u00e9l\u00e9ments annexes (shader, post process), son <strong>sens esth\u00e9tique<\/strong> et ses conseils avis\u00e9s vous permettront d\u2019<strong>avancer rapidement<\/strong> dans l\u2019art de la lumi\u00e8re dans des m\u00e9tiers du num\u00e9rique.<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>\u00a0\u00bb content_phone=\u00a0\u00bb<\/p>\n<h3><strong>Geoffroy Calis :<a href=%22https:\/\/www.pixelacademia.com\/index.php\/toutes-nos-formations-a-distance\/formation-unreal-engine-5\/%22> Lighting Artist<\/a><\/strong><\/h3>\n<p style=%22text-align: justify;%22>Lighting Artist pour Dice , Ubisoft et Massive Entertainment. <strong>Sa technique de <a href=%22https:\/\/www.pixelacademia.com\/index.php\/toutes-nos-formations-a-distance\/formation-unreal-engine-5\/%22>la lumi\u00e8re<\/a><\/strong> et des \u00e9l\u00e9ments annexes (shader, post process), son <strong>sens esth\u00e9tique<\/strong> et ses conseils avis\u00e9s vous permettront d\u2019<strong>avancer rapidement<\/strong> dans l\u2019art de la lumi\u00e8re dans des m\u00e9tiers du num\u00e9rique.<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>\u00a0\u00bb content_last_edited=\u00a0\u00bbon|phone\u00a0\u00bb admin_label=\u00a0\u00bbTexte\u00a0\u00bb _builder_version=\u00a0\u00bb4.5.1&Prime; text_font_size=\u00a0\u00bb16px\u00a0\u00bb hover_enabled=\u00a0\u00bb0&Prime; text_text_shadow_style=\u00a0\u00bbpreset3&Prime; text_text_shadow_blur_strength=\u00a0\u00bb2em\u00a0\u00bb]<\/p>\n<h3><strong>Geoffroy Calis : <a href=\"https:\/\/www.pixelacademia.com\/index.php\/toutes-nos-formations-a-distance\/formation-unreal-engine-5\/\">Lighting Artist<\/a><\/strong><\/h3>\n<p style=\"text-align: justify;\">Lighting Artist pour Dice , Ubisoft et Massive Entertainment. <strong>Sa technique de <a href=\"https:\/\/www.pixelacademia.com\/index.php\/toutes-nos-formations-a-distance\/formation-unreal-engine-5\/\">la lumi\u00e8re<\/a><\/strong> et des \u00e9l\u00e9ments annexes (shader, post process), son <strong>sens esth\u00e9tique<\/strong> et ses conseils avis\u00e9s vous permettront d\u2019<strong>avancer rapidement<\/strong> dans l\u2019art de la lumi\u00e8re dans\u00a0des m\u00e9tiers du num\u00e9rique.<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>[\/et_pb_text][\/et_pb_column][et_pb_column type=\u00a0\u00bb2_5&Prime; _builder_version=\u00a0\u00bb4.4.8&Prime;][et_pb_image src=\u00a0\u00bbhttps:\/\/www.pixelacademia.com\/wp-content\/uploads\/2020\/07\/geo-300&#215;300.jpg\u00a0\u00bb title_text=\u00a0\u00bbgeo\u00a0\u00bb _builder_version=\u00a0\u00bb4.5.1&Prime; custom_margin=\u00a0\u00bb-47px||||false|false\u00a0\u00bb][\/et_pb_image][\/et_pb_column][\/et_pb_row][\/et_pb_section][et_pb_section fb_built=\u00a0\u00bb1&Prime; disabled_on=\u00a0\u00bboff|off|on\u00a0\u00bb _builder_version=\u00a0\u00bb4.5.1&Prime; _module_preset=\u00a0\u00bbdefault\u00a0\u00bb background_color=\u00a0\u00bb#c1fff3&Prime; height_tablet=\u00a0\u00bb601px\u00a0\u00bb height_phone=\u00a0\u00bb713px\u00a0\u00bb height_last_edited=\u00a0\u00bbon|desktop\u00a0\u00bb max_height_tablet=\u00a0\u00bb\u00a0\u00bb max_height_phone=\u00a0\u00bb\u00a0\u00bb max_height_last_edited=\u00a0\u00bbon|phone\u00a0\u00bb locked=\u00a0\u00bboff\u00a0\u00bb][et_pb_row column_structure=\u00a0\u00bb1_3,2_3&Prime; use_custom_gutter=\u00a0\u00bbon\u00a0\u00bb gutter_width=\u00a0\u00bb2&Prime; _builder_version=\u00a0\u00bb4.4.8&Prime; background_color=\u00a0\u00bbrgba(0,0,0,0)\u00a0\u00bb height=\u00a0\u00bb301px\u00a0\u00bb max_height=\u00a0\u00bb304px\u00a0\u00bb locked=\u00a0\u00bboff\u00a0\u00bb][et_pb_column type=\u00a0\u00bb1_3&Prime; _builder_version=\u00a0\u00bb4.4.8&Prime; custom_padding=\u00a0\u00bb0px||||false|false\u00a0\u00bb][et_pb_image src=\u00a0\u00bbhttps:\/\/www.pixelacademia.com\/wp-content\/uploads\/2020\/07\/geo-300&#215;300.jpg\u00a0\u00bb title_text=\u00a0\u00bbgeo\u00a0\u00bb _builder_version=\u00a0\u00bb4.5.1&Prime; height_tablet=\u00a0\u00bb\u00a0\u00bb height_phone=\u00a0\u00bb\u00a0\u00bb height_last_edited=\u00a0\u00bbon|tablet\u00a0\u00bb max_height_tablet=\u00a0\u00bb\u00a0\u00bb max_height_phone=\u00a0\u00bb\u00a0\u00bb max_height_last_edited=\u00a0\u00bbon|tablet\u00a0\u00bb custom_margin=\u00a0\u00bb-38px||||false|false\u00a0\u00bb][\/et_pb_image][\/et_pb_column][et_pb_column type=\u00a0\u00bb2_3&Prime; _builder_version=\u00a0\u00bb4.4.8&Prime;][et_pb_text content_tablet=\u00a0\u00bb<\/p>\n<h3><strong>Geoffroy Calis : Lighting Artist<\/strong><\/h3>\n<p style=%22text-align: justify;%22>Lighting Artist pour Dice , Ubisoft et Massive Entertainment. <strong>Sa technique de <a href=%22https:\/\/www.pixelacademia.com\/index.php\/toutes-nos-formations-a-distance\/formation-unreal-engine-5\/%22>la lumi\u00e8re<\/a><\/strong> et des \u00e9l\u00e9ments annexes (shader, post process), son <strong>sens esth\u00e9tique<\/strong> et ses conseils avis\u00e9s vous permettront d\u2019<strong>avancer rapidement<\/strong> dans l\u2019art de la lumi\u00e8re dans des m\u00e9tiers du num\u00e9rique.<\/p>\n<p>\u00a0\u00bb content_phone=\u00a0\u00bb<\/p>\n<h3 style=%22text-align: center;%22><strong>Geoffroy Calis : Lighting Artist<\/strong><\/h3>\n<p style=%22text-align: justify;%22>Lighting Artist pour Dice , Ubisoft et Massive Entertainment. <strong>Sa technique de <a href=%22https:\/\/www.pixelacademia.com\/index.php\/toutes-nos-formations-a-distance\/formation-unreal-engine-5\/%22>la lumi\u00e8re<\/a><\/strong> et des \u00e9l\u00e9ments annexes (shader, post process), son <strong>sens esth\u00e9tique<\/strong> et ses conseils avis\u00e9s vous permettront d\u2019<strong>avancer rapidement<\/strong> dans l\u2019art de la lumi\u00e8re dans des m\u00e9tiers du num\u00e9rique.<\/p>\n<p style=%22text-align: justify;%22>\n\u00a0\u00bb content_last_edited=\u00a0\u00bbon|phone\u00a0\u00bb admin_label=\u00a0\u00bbTexte\u00a0\u00bb _builder_version=\u00a0\u00bb4.5.1&Prime; text_font_size=\u00a0\u00bb16px\u00a0\u00bb hover_enabled=\u00a0\u00bb0&Prime; text_text_shadow_style=\u00a0\u00bbpreset3&Prime; text_text_shadow_blur_strength=\u00a0\u00bb2em\u00a0\u00bb locked=\u00a0\u00bboff\u00a0\u00bb]<\/p>\n<h3><strong>Geoffroy Calis : Lighting Artist<\/strong><\/h3>\n<p style=\"text-align: justify;\">Lighting Artist pour Dice , Ubisoft et Massive Entertainment. <strong>Sa technique de <a href=\"https:\/\/www.pixelacademia.com\/index.php\/toutes-nos-formations-a-distance\/formation-unreal-engine-5\/\">la lumi\u00e8re<\/a><\/strong> et des \u00e9l\u00e9ments annexes (shader, post process), son <strong>sens esth\u00e9tique<\/strong> et ses conseils avis\u00e9s vous permettront d\u2019<strong>avancer rapidement<\/strong> dans l\u2019art de la lumi\u00e8re dans\u00a0des m\u00e9tiers du num\u00e9rique.<\/p>\n<p>[\/et_pb_text][\/et_pb_column][\/et_pb_row][\/et_pb_section][et_pb_section fb_built=\u00a0\u00bb1&Prime; _builder_version=\u00a0\u00bb4.5.1&Prime; _module_preset=\u00a0\u00bbdefault\u00a0\u00bb height_tablet=\u00a0\u00bb623px\u00a0\u00bb height_phone=\u00a0\u00bb779px\u00a0\u00bb height_last_edited=\u00a0\u00bbon|phone\u00a0\u00bb max_height=\u00a0\u00bb336px\u00a0\u00bb max_height_tablet=\u00a0\u00bb612px\u00a0\u00bb max_height_phone=\u00a0\u00bb1000px\u00a0\u00bb max_height_last_edited=\u00a0\u00bbon|phone\u00a0\u00bb][et_pb_row column_structure=\u00a0\u00bb1_3,2_3&Prime; use_custom_gutter=\u00a0\u00bbon\u00a0\u00bb gutter_width=\u00a0\u00bb2&Prime; _builder_version=\u00a0\u00bb4.4.8&Prime; background_color=\u00a0\u00bbrgba(0,0,0,0)\u00a0\u00bb height=\u00a0\u00bb301px\u00a0\u00bb max_height=\u00a0\u00bb304px\u00a0\u00bb locked=\u00a0\u00bboff\u00a0\u00bb][et_pb_column type=\u00a0\u00bb1_3&Prime; _builder_version=\u00a0\u00bb4.4.8&Prime; custom_padding=\u00a0\u00bb0px||||false|false\u00a0\u00bb][et_pb_image src=\u00a0\u00bbhttps:\/\/www.pixelacademia.com\/wp-content\/uploads\/2020\/07\/AntoineGargasson-300&#215;300.jpg\u00a0\u00bb title_text=\u00a0\u00bbAntoineGargasson\u00a0\u00bb _builder_version=\u00a0\u00bb4.5.1&Prime; custom_margin=\u00a0\u00bb-38px||||false|false\u00a0\u00bb][\/et_pb_image][\/et_pb_column][et_pb_column type=\u00a0\u00bb2_3&Prime; _builder_version=\u00a0\u00bb4.4.8&Prime;][et_pb_text content_tablet=\u00a0\u00bb<\/p>\n<h3><strong>Antoine Gargasson : codeur Game play <\/strong><\/h3>\n<p style=%22text-align: justify;%22>Codeur Game Play chez <strong>Ubisoft<\/strong>, il vous apprendra que <strong>son m\u00e9tier de <a href=%22https:\/\/www.pixelacademia.com\/index.php\/toutes-nos-formations-a-distance\/formation-codeur-game-play\/%22>Codeur Game Play<\/a><\/strong> va bien plus loin que de simples fonctionnalit\u00e9s \u00e0 coder, associant le <strong>feeling au code<\/strong>, sans jamais oublier <strong>l\u2019optimisation<\/strong>. Le m\u00e9tier de Codeur Game Play \u00e9volue dans deux univers : celui du code bas niveau (c++), ou en blueprint.<\/p>\n<p style=%22text-align: justify;%22>\n\u00a0\u00bb content_phone=\u00a0\u00bb<\/p>\n<h3 style=%22text-align: center;%22><strong>Antoine Gargasson : Codeur Game Play <\/strong><\/h3>\n<p style=%22text-align: justify;%22>Codeur Game Play chez <strong>Ubisoft<\/strong>, il vous apprendra que <strong>son m\u00e9tier de C<a href=%22https:\/\/www.pixelacademia.com\/index.php\/toutes-nos-formations-a-distance\/formation-codeur-game-play\/%22>odeur Game Play<\/a><\/strong>\u00a0va bien plus loin que de simples fonctionnalit\u00e9s \u00e0 coder, associant le <strong>feeling au code<\/strong>, sans jamais oublier <strong>l\u2019optimisation<\/strong>. Le m\u00e9tier de Codeur Game Play \u00e9volue dans deux univers : celui du code bas niveau (c++), ou en blueprint.<\/p>\n<p>\u00a0\u00bb content_last_edited=\u00a0\u00bbon|tablet\u00a0\u00bb _builder_version=\u00a0\u00bb4.5.1&Prime; text_font_size=\u00a0\u00bb16px\u00a0\u00bb custom_margin_tablet=\u00a0\u00bb\u00a0\u00bb custom_margin_phone=\u00a0\u00bb\u00a0\u00bb custom_margin_last_edited=\u00a0\u00bbon|phone\u00a0\u00bb hover_enabled=\u00a0\u00bb0&Prime; text_text_shadow_style=\u00a0\u00bbpreset3&Prime; text_text_shadow_blur_strength=\u00a0\u00bb2em\u00a0\u00bb locked=\u00a0\u00bboff\u00a0\u00bb]<\/p>\n<h3><strong>Antoine Gargasson : Codeur Game Play <\/strong><\/h3>\n<p style=\"text-align: justify;\">Codeur Game Play chez <strong>Ubisoft<\/strong>, il vous apprendra que <strong>son m\u00e9tier de <a href=\"https:\/\/www.pixelacademia.com\/index.php\/toutes-nos-formations-a-distance\/formation-codeur-game-play\/\">Codeur Game Play<\/a><\/strong> va bien plus loin que de simples fonctionnalit\u00e9s \u00e0 coder, associant le <strong>feeling au code<\/strong>, sans jamais oublier <strong>l\u2019optimisation<\/strong>. Le m\u00e9tier de Codeur Game Play \u00e9volue dans deux univers\u00a0: celui du code bas niveau (c++), ou en blueprint.<\/p>\n<p style=\"text-align: justify;\">\n[\/et_pb_text][\/et_pb_column][\/et_pb_row][\/et_pb_section][et_pb_section fb_built=\u00a0\u00bb1&Prime; disabled_on=\u00a0\u00bbon|on|on\u00a0\u00bb _builder_version=\u00a0\u00bb4.5.1&Prime; _module_preset=\u00a0\u00bbdefault\u00a0\u00bb max_height=\u00a0\u00bb336px\u00a0\u00bb max_height_tablet=\u00a0\u00bb456px\u00a0\u00bb max_height_phone=\u00a0\u00bb1000px\u00a0\u00bb max_height_last_edited=\u00a0\u00bbon|phone\u00a0\u00bb disabled=\u00a0\u00bbon\u00a0\u00bb locked=\u00a0\u00bboff\u00a0\u00bb][et_pb_row column_structure=\u00a0\u00bb3_5,2_5&Prime; use_custom_gutter=\u00a0\u00bbon\u00a0\u00bb gutter_width=\u00a0\u00bb2&Prime; _builder_version=\u00a0\u00bb4.4.8&Prime; background_color=\u00a0\u00bbrgba(0,0,0,0)\u00a0\u00bb locked=\u00a0\u00bboff\u00a0\u00bb][et_pb_column type=\u00a0\u00bb3_5&Prime; _builder_version=\u00a0\u00bb4.4.8&Prime;][et_pb_text content_tablet=\u00a0\u00bb<\/p>\n<h3><strong>Pierre Gaudillere : level designer <\/strong><\/h3>\n<p style=%22text-align: justify;%22><a href=%22https:\/\/www.pixelacademia.com\/index.php\/toutes-nos-formations-a-distance\/formation-game-design\/%22>Level designer<\/a> pour <strong>Dishonored 2<\/strong>, Pierre vous montrera par ses conseils pratiques l\u2019art de cr\u00e9er des level designs pr\u00e9cis et int\u00e9ressants. <strong>Le rythme, \u00ab les briques de game play \u00bb, la variance ou la vari\u00e9t<\/strong>\u00e9, sont le vocabulaire que vous ma\u00eetriserez apr\u00e8s avoir suivi ses conseils dans la formation o\u00f9 il intervient comme expert consultant.<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>\u00a0\u00bb content_phone=\u00a0\u00bb<\/p>\n<h3><strong>Pierre Gaudillere : Level Designer <\/strong><\/h3>\n<p style=%22text-align: justify;%22><a href=%22https:\/\/www.pixelacademia.com\/index.php\/toutes-nos-formations-a-distance\/formation-game-design\/%22>Level designer<\/a> pour <strong>Dishonored 2<\/strong>, Pierre vous montrera par ses conseils pratiques l\u2019art de cr\u00e9er des level designs pr\u00e9cis et int\u00e9ressants. <strong>Le rythme, \u00ab les briques de game play \u00bb, la variance ou la vari\u00e9t<\/strong>\u00e9, sont le vocabulaire que vous ma\u00eetriserez apr\u00e8s avoir suivi ses conseils dans la formation o\u00f9 il intervient comme expert consultant.<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>\u00a0\u00bb content_last_edited=\u00a0\u00bbon|phone\u00a0\u00bb admin_label=\u00a0\u00bbTexte\u00a0\u00bb _builder_version=\u00a0\u00bb4.5.1&Prime; text_font_size=\u00a0\u00bb16px\u00a0\u00bb hover_enabled=\u00a0\u00bb0&Prime; text_text_shadow_style=\u00a0\u00bbpreset3&Prime; text_text_shadow_blur_strength=\u00a0\u00bb2em\u00a0\u00bb]<\/p>\n<h3><strong>Pierre Gaudillere\u00a0: Level Designer <\/strong><\/h3>\n<p style=\"text-align: justify;\"><a href=\"https:\/\/www.pixelacademia.com\/index.php\/toutes-nos-formations-a-distance\/formation-game-design\/\">Level designer<\/a> pour <strong>Dishonored 2<\/strong>, Pierre vous montrera par ses conseils pratiques l\u2019art de cr\u00e9er des level designs pr\u00e9cis et int\u00e9ressants. <strong>Le rythme, \u00ab\u00a0les briques de game play\u00a0\u00bb, la variance ou la vari\u00e9t<\/strong>\u00e9, sont le vocabulaire que vous ma\u00eetriserez apr\u00e8s avoir suivi ses conseils dans la formation o\u00f9 il intervient comme expert consultant.<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>[\/et_pb_text][\/et_pb_column][et_pb_column type=\u00a0\u00bb2_5&Prime; _builder_version=\u00a0\u00bb4.4.8&Prime;][et_pb_image src=\u00a0\u00bbhttps:\/\/www.pixelacademia.com\/wp-content\/uploads\/2020\/07\/pierre-300&#215;300.jpg\u00a0\u00bb title_text=\u00a0\u00bbpierre\u00a0\u00bb _builder_version=\u00a0\u00bb4.5.1&Prime; custom_margin=\u00a0\u00bb-47px||||false|false\u00a0\u00bb][\/et_pb_image][\/et_pb_column][\/et_pb_row][\/et_pb_section][et_pb_section fb_built=\u00a0\u00bb1&Prime; disabled_on=\u00a0\u00bbon|on|on\u00a0\u00bb _builder_version=\u00a0\u00bb4.5.1&Prime; _module_preset=\u00a0\u00bbdefault\u00a0\u00bb background_color=\u00a0\u00bb#d3ffb2&Prime; height_tablet=\u00a0\u00bb761px\u00a0\u00bb height_phone=\u00a0\u00bb793px\u00a0\u00bb height_last_edited=\u00a0\u00bbon|phone\u00a0\u00bb max_height=\u00a0\u00bb336px\u00a0\u00bb max_height_tablet=\u00a0\u00bb1000px\u00a0\u00bb max_height_phone=\u00a0\u00bb1000px\u00a0\u00bb max_height_last_edited=\u00a0\u00bbon|phone\u00a0\u00bb disabled=\u00a0\u00bbon\u00a0\u00bb locked=\u00a0\u00bboff\u00a0\u00bb][et_pb_row column_structure=\u00a0\u00bb1_3,2_3&Prime; use_custom_gutter=\u00a0\u00bbon\u00a0\u00bb gutter_width=\u00a0\u00bb2&Prime; _builder_version=\u00a0\u00bb4.4.8&Prime; background_color=\u00a0\u00bbrgba(0,0,0,0)\u00a0\u00bb height=\u00a0\u00bb301px\u00a0\u00bb max_height=\u00a0\u00bb304px\u00a0\u00bb locked=\u00a0\u00bboff\u00a0\u00bb][et_pb_column type=\u00a0\u00bb1_3&Prime; _builder_version=\u00a0\u00bb4.4.8&Prime; custom_padding=\u00a0\u00bb0px||||false|false\u00a0\u00bb][et_pb_image src=\u00a0\u00bbhttps:\/\/www.pixelacademia.com\/wp-content\/uploads\/2020\/07\/pierre.jpg\u00a0\u00bb title_text=\u00a0\u00bbpierre\u00a0\u00bb _builder_version=\u00a0\u00bb4.5.1&Prime; custom_margin=\u00a0\u00bb-38px||||false|false\u00a0\u00bb][\/et_pb_image][\/et_pb_column][et_pb_column type=\u00a0\u00bb2_3&Prime; _builder_version=\u00a0\u00bb4.4.8&Prime;][et_pb_text content_tablet=\u00a0\u00bb<\/p>\n<h3><strong>Pierre Gaudillere : level designer <\/strong><\/h3>\n<p style=%22text-align: justify;%22><a href=%22https:\/\/www.pixelacademia.com\/index.php\/toutes-nos-formations-a-distance\/formation-game-design\/%22>Level designer<\/a> pour <strong>Dishonored 2<\/strong>, Pierre vous montrera par ses conseils pratiques l\u2019art de cr\u00e9er des level designs pr\u00e9cis et int\u00e9ressants. <strong>Le rythme, \u00ab les briques de game play \u00bb, la variance ou la vari\u00e9t<\/strong>\u00e9, sont le vocabulaire que vous ma\u00eetriserez apr\u00e8s avoir suivi ses conseils dans la formation o\u00f9 il intervient comme expert consultant.<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>\u00a0\u00bb content_phone=\u00a0\u00bb<\/p>\n<h3 style=%22text-align: center;%22><strong>Pierre Gaudillere : Level Designer <\/strong><\/h3>\n<p style=%22text-align: justify;%22><a href=%22https:\/\/www.pixelacademia.com\/index.php\/toutes-nos-formations-a-distance\/formation-game-design\/%22>Level designer<\/a> pour <strong>Dishonored 2<\/strong>, Pierre vous montrera par ses conseils pratiques l\u2019art de cr\u00e9er des level designs pr\u00e9cis et int\u00e9ressants. <strong>Le rythme, \u00ab les briques de game play \u00bb, la variance ou la vari\u00e9t<\/strong>\u00e9, sont le vocabulaire que vous ma\u00eetriserez apr\u00e8s avoir suivi ses conseils dans la formation o\u00f9 il intervient comme expert consultant.<\/p>\n<p>\u00a0\u00bb content_last_edited=\u00a0\u00bbon|phone\u00a0\u00bb admin_label=\u00a0\u00bbTexte\u00a0\u00bb _builder_version=\u00a0\u00bb4.5.1&Prime; text_font_size=\u00a0\u00bb16px\u00a0\u00bb hover_enabled=\u00a0\u00bb0&Prime; text_text_shadow_style=\u00a0\u00bbpreset3&Prime; text_text_shadow_blur_strength=\u00a0\u00bb2em\u00a0\u00bb locked=\u00a0\u00bboff\u00a0\u00bb]<\/p>\n<h3><strong>Pierre Gaudillere\u00a0: level designer <\/strong><\/h3>\n<p style=\"text-align: justify;\"><a href=\"https:\/\/www.pixelacademia.com\/index.php\/toutes-nos-formations-a-distance\/formation-game-design\/\">Level designer<\/a> pour <strong>Dishonored 2<\/strong>, Pierre vous montrera par ses conseils pratiques l\u2019art de cr\u00e9er des level designs pr\u00e9cis et int\u00e9ressants. <strong>Le rythme, \u00ab\u00a0les briques de game play\u00a0\u00bb, la variance ou la vari\u00e9t<\/strong>\u00e9, sont le vocabulaire que vous ma\u00eetriserez apr\u00e8s avoir suivi ses conseils dans la formation o\u00f9 il intervient comme expert consultant.<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>[\/et_pb_text][\/et_pb_column][\/et_pb_row][\/et_pb_section][et_pb_section fb_built=\u00a0\u00bb1&Prime; disabled_on=\u00a0\u00bbon|on|on\u00a0\u00bb _builder_version=\u00a0\u00bb4.5.1&Prime; _module_preset=\u00a0\u00bbdefault\u00a0\u00bb height_tablet=\u00a0\u00bb623px\u00a0\u00bb height_phone=\u00a0\u00bb757px\u00a0\u00bb height_last_edited=\u00a0\u00bbon|phone\u00a0\u00bb max_height=\u00a0\u00bb336px\u00a0\u00bb max_height_tablet=\u00a0\u00bb612px\u00a0\u00bb max_height_phone=\u00a0\u00bb1000px\u00a0\u00bb max_height_last_edited=\u00a0\u00bbon|phone\u00a0\u00bb disabled=\u00a0\u00bbon\u00a0\u00bb][et_pb_row column_structure=\u00a0\u00bb1_3,2_3&Prime; use_custom_gutter=\u00a0\u00bbon\u00a0\u00bb gutter_width=\u00a0\u00bb2&Prime; _builder_version=\u00a0\u00bb4.4.8&Prime; background_color=\u00a0\u00bbrgba(0,0,0,0)\u00a0\u00bb height=\u00a0\u00bb301px\u00a0\u00bb max_height=\u00a0\u00bb304px\u00a0\u00bb locked=\u00a0\u00bboff\u00a0\u00bb][et_pb_column type=\u00a0\u00bb1_3&Prime; _builder_version=\u00a0\u00bb4.4.8&Prime; custom_padding=\u00a0\u00bb0px||||false|false\u00a0\u00bb][et_pb_image src=\u00a0\u00bbhttps:\/\/www.pixelacademia.com\/wp-content\/uploads\/2020\/07\/Julien-Ronnaux-300&#215;300.jpg\u00a0\u00bb title_text=\u00a0\u00bbJulien Ronnaux\u00a0\u00bb _builder_version=\u00a0\u00bb4.5.1&Prime; custom_margin=\u00a0\u00bb-38px||||false|false\u00a0\u00bb][\/et_pb_image][\/et_pb_column][et_pb_column type=\u00a0\u00bb2_3&Prime; _builder_version=\u00a0\u00bb4.4.8&Prime;][et_pb_text content_tablet=\u00a0\u00bb<\/p>\n<h3><strong>Julien Ronnaux : line designer <\/strong><\/h3>\n<p style=%22text-align: justify;%22>Julien est <strong>Line designer chez Ubisoft<\/strong>. Son m\u00e9tier est peu connu et pourtant primordial dans le d\u00e9veloppement d\u2019un <a href=%22https:\/\/www.pixelacademia.com\/index.php\/toutes-nos-formations-a-distance\/formation-game-design\/%22>jeu vid\u00e9o.<\/a> Il est charg\u00e9 de la c<strong>oh\u00e9rence des jeux<\/strong> vid\u00e9o (il travaille sur la licence <strong>Assassin&rsquo;s Creed<\/strong>). Il intervient dans plusieurs formations au sein de PixelAcademia. Il vous aidera \u00e0 comprendre certains \u00e9l\u00e9ments importants d\u2019un jeu vid\u00e9o (<strong>coh\u00e9rence, playtest, ligne \u00e9ditoriale<\/strong>\u2026).<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>\u00a0\u00bb content_phone=\u00a0\u00bb<\/p>\n<h3 style=%22text-align: center;%22><strong>Julien Ronnaux : Line Designer <\/strong><\/h3>\n<p style=%22text-align: justify;%22>Julien est <strong>Line designer chez Ubisoft<\/strong>. Son m\u00e9tier est peu connu et pourtant primordial dans le d\u00e9veloppement d\u2019un <a href=%22https:\/\/www.pixelacademia.com\/index.php\/toutes-nos-formations-a-distance\/formation-game-design\/%22>jeu vid\u00e9o.<\/a> Il est charg\u00e9 de la c<strong>oh\u00e9rence des jeux<\/strong> vid\u00e9o (il travaille sur la licence <strong>Assassin&rsquo;s Creed<\/strong>). Il intervient dans plusieurs formations au sein de PixelAcademia. Il vous aidera \u00e0 comprendre certains \u00e9l\u00e9ments importants d\u2019un jeu vid\u00e9o (<strong>coh\u00e9rence, playtest, ligne \u00e9ditoriale<\/strong>\u2026).<\/p>\n<p>\u00a0\u00bb content_last_edited=\u00a0\u00bbon|phone\u00a0\u00bb _builder_version=\u00a0\u00bb4.5.1&Prime; text_font_size=\u00a0\u00bb16px\u00a0\u00bb hover_enabled=\u00a0\u00bb0&Prime; text_text_shadow_style=\u00a0\u00bbpreset3&Prime; text_text_shadow_blur_strength=\u00a0\u00bb2em\u00a0\u00bb locked=\u00a0\u00bboff\u00a0\u00bb]<\/p>\n<h3><strong>Julien Ronnaux\u00a0: Line Designer <\/strong><\/h3>\n<p style=\"text-align: justify;\">Julien est <strong>Line designer chez Ubisoft<\/strong>. Son m\u00e9tier est peu connu et pourtant primordial dans le d\u00e9veloppement d\u2019un <a href=\"https:\/\/www.pixelacademia.com\/index.php\/toutes-nos-formations-a-distance\/formation-game-design\/\">jeu vid\u00e9o<\/a>. Il est charg\u00e9 de la c<strong>oh\u00e9rence des jeux<\/strong> vid\u00e9o (il travaille sur la licence <strong>Assassin&rsquo;s Creed<\/strong>). Il intervient dans plusieurs formations au sein de PixelAcademia. Il vous aidera \u00e0 comprendre certains \u00e9l\u00e9ments importants d\u2019un jeu vid\u00e9o (<strong>coh\u00e9rence, playtest, ligne \u00e9ditoriale<\/strong>\u2026).<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>[\/et_pb_text][\/et_pb_column][\/et_pb_row][\/et_pb_section][et_pb_section fb_built=\u00a0\u00bb1&Prime; disabled_on=\u00a0\u00bbon|on|on\u00a0\u00bb _builder_version=\u00a0\u00bb4.5.1&Prime; _module_preset=\u00a0\u00bbdefault\u00a0\u00bb max_height=\u00a0\u00bb336px\u00a0\u00bb max_height_tablet=\u00a0\u00bb456px\u00a0\u00bb max_height_phone=\u00a0\u00bb1000px\u00a0\u00bb max_height_last_edited=\u00a0\u00bbon|phone\u00a0\u00bb disabled=\u00a0\u00bbon\u00a0\u00bb locked=\u00a0\u00bboff\u00a0\u00bb][et_pb_row column_structure=\u00a0\u00bb3_5,2_5&Prime; use_custom_gutter=\u00a0\u00bbon\u00a0\u00bb gutter_width=\u00a0\u00bb2&Prime; _builder_version=\u00a0\u00bb4.4.8&Prime; background_color=\u00a0\u00bbrgba(0,0,0,0)\u00a0\u00bb locked=\u00a0\u00bboff\u00a0\u00bb][et_pb_column type=\u00a0\u00bb3_5&Prime; _builder_version=\u00a0\u00bb4.4.8&Prime;][et_pb_text content_tablet=\u00a0\u00bb<\/p>\n<h3><strong>Charles CLER : lead Game designer <\/strong><\/h3>\n<p style=%22text-align: justify;%22><a href=%22https:\/\/www.pixelacademia.com\/index.php\/toutes-nos-formations-a-distance\/formation-game-design\/%22>Lead Game Designer<\/a> chez Ubisoft, son poste \u00e0 responsabilit\u00e9 lui conf\u00e8re <strong>des connaissances importantes<\/strong> sur les m\u00e9canismes de cr\u00e9ation <strong>et de d\u00e9veloppement<\/strong>. Son expertise en tant que consultant expert vous permettra de comprendre <strong>les besoins des grands groupes de l\u2019industrie<\/strong>. <strong>Conna\u00eetre les qualit\u00e9s techniques et conceptuelles demand\u00e9es par l\u2019industrie rev\u00eat une r\u00e9elle importance<\/strong> pour celui qui souhaite y faire carri\u00e8re.<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>\u00a0\u00bb content_phone=\u00a0\u00bb<\/p>\n<h3><strong>Charles CLER : Lead Game Designer <\/strong><\/h3>\n<p style=%22text-align: justify;%22><a href=%22https:\/\/www.pixelacademia.com\/index.php\/toutes-nos-formations-a-distance\/formation-game-design\/%22>Lead Game Designer<\/a> chez Ubisoft, son poste \u00e0 responsabilit\u00e9 lui conf\u00e8re <strong>des connaissances importantes<\/strong> sur les m\u00e9canismes de cr\u00e9ation <strong>et de d\u00e9veloppement<\/strong>. Son expertise en tant que consultant expert vous permettra de comprendre <strong>les besoins des grands groupes de l\u2019industrie<\/strong>. <strong>Conna\u00eetre les qualit\u00e9s techniques et conceptuelles demand\u00e9es par l\u2019industrie rev\u00eat une r\u00e9elle importance<\/strong> pour celui qui souhaite y faire carri\u00e8re.<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>\u00a0\u00bb content_last_edited=\u00a0\u00bbon|phone\u00a0\u00bb admin_label=\u00a0\u00bbTexte\u00a0\u00bb _builder_version=\u00a0\u00bb4.5.1&Prime; text_font_size=\u00a0\u00bb16px\u00a0\u00bb hover_enabled=\u00a0\u00bb0&Prime; text_text_shadow_style=\u00a0\u00bbpreset3&Prime; text_text_shadow_blur_strength=\u00a0\u00bb2em\u00a0\u00bb]<\/p>\n<h3><strong>Charles CLER\u00a0: Lead Game Designer <\/strong><\/h3>\n<p style=\"text-align: justify;\"><a href=\"https:\/\/www.pixelacademia.com\/index.php\/toutes-nos-formations-a-distance\/formation-game-design\/\">Lead Game Designer<\/a> chez Ubisoft, son poste \u00e0 responsabilit\u00e9 lui conf\u00e8re <strong>des connaissances importantes<\/strong> sur les m\u00e9canismes de cr\u00e9ation <strong>et de d\u00e9veloppement<\/strong>. Son expertise en tant que consultant expert vous permettra de comprendre <strong>les besoins des grands groupes de l\u2019industrie<\/strong>. <strong>Conna\u00eetre les qualit\u00e9s techniques et conceptuelles demand\u00e9es par l\u2019industrie rev\u00eat une r\u00e9elle importance<\/strong> pour celui qui souhaite y faire carri\u00e8re.<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>[\/et_pb_text][\/et_pb_column][et_pb_column type=\u00a0\u00bb2_5&Prime; _builder_version=\u00a0\u00bb4.4.8&Prime;][et_pb_image src=\u00a0\u00bbhttps:\/\/www.pixelacademia.com\/wp-content\/uploads\/2020\/07\/Charles-CLER-300&#215;300.jpg\u00a0\u00bb title_text=\u00a0\u00bbCharles CLER\u00a0\u00bb _builder_version=\u00a0\u00bb4.5.1&Prime; custom_margin=\u00a0\u00bb-47px||||false|false\u00a0\u00bb][\/et_pb_image][\/et_pb_column][\/et_pb_row][\/et_pb_section][et_pb_section fb_built=\u00a0\u00bb1&Prime; disabled_on=\u00a0\u00bboff|off|on\u00a0\u00bb _builder_version=\u00a0\u00bb4.5.1&Prime; _module_preset=\u00a0\u00bbdefault\u00a0\u00bb background_color=\u00a0\u00bb#a1cbdd\u00a0\u00bb height_tablet=\u00a0\u00bb786px\u00a0\u00bb height_phone=\u00a0\u00bb840px\u00a0\u00bb height_last_edited=\u00a0\u00bbon|phone\u00a0\u00bb max_height=\u00a0\u00bb336px\u00a0\u00bb max_height_tablet=\u00a0\u00bb724px\u00a0\u00bb max_height_phone=\u00a0\u00bb1000px\u00a0\u00bb max_height_last_edited=\u00a0\u00bbon|phone\u00a0\u00bb locked=\u00a0\u00bboff\u00a0\u00bb][et_pb_row column_structure=\u00a0\u00bb1_3,2_3&Prime; use_custom_gutter=\u00a0\u00bbon\u00a0\u00bb gutter_width=\u00a0\u00bb2&Prime; _builder_version=\u00a0\u00bb4.4.8&Prime; background_color=\u00a0\u00bbrgba(0,0,0,0)\u00a0\u00bb height=\u00a0\u00bb301px\u00a0\u00bb max_height=\u00a0\u00bb304px\u00a0\u00bb locked=\u00a0\u00bboff\u00a0\u00bb][et_pb_column type=\u00a0\u00bb1_3&Prime; _builder_version=\u00a0\u00bb4.4.8&Prime; custom_padding=\u00a0\u00bb0px||||false|false\u00a0\u00bb][et_pb_image src=\u00a0\u00bbhttps:\/\/www.pixelacademia.com\/wp-content\/uploads\/2020\/07\/Charles-CLER-300&#215;300.jpg\u00a0\u00bb title_text=\u00a0\u00bbCharles CLER\u00a0\u00bb _builder_version=\u00a0\u00bb4.5.1&Prime; custom_margin=\u00a0\u00bb-38px||||false|false\u00a0\u00bb][\/et_pb_image][\/et_pb_column][et_pb_column type=\u00a0\u00bb2_3&Prime; _builder_version=\u00a0\u00bb4.4.8&Prime;][et_pb_text content_tablet=\u00a0\u00bb<\/p>\n<h3><strong>Charles CLER : Lead Game Designer <\/strong><\/h3>\n<p><a href=%22https:\/\/www.pixelacademia.com\/index.php\/toutes-nos-formations-a-distance\/formation-game-design\/%22>Lead Game Designer<\/a> chez Ubisoft, son poste \u00e0 responsabilit\u00e9 lui conf\u00e8re <strong>des connaissances importantes<\/strong> sur les m\u00e9canismes de cr\u00e9ation <strong>et de d\u00e9veloppement<\/strong>. Son expertise en tant que consultant expert vous permettra de comprendre <strong>les besoins des grands groupes de l\u2019industrie<\/strong>. <strong>Conna\u00eetre les qualit\u00e9s techniques et conceptuelles demand\u00e9es par l\u2019industrie rev\u00eat une r\u00e9elle importance<\/strong> pour celui qui souhaite y faire carri\u00e8re.<\/p>\n<p>\u00a0\u00bb content_phone=\u00a0\u00bb<\/p>\n<h3 style=%22text-align: center;%22><strong>Charles CLER : Lead Game Designer <\/strong><\/h3>\n<p style=%22text-align: justify;%22><a href=%22https:\/\/www.pixelacademia.com\/index.php\/toutes-nos-formations-a-distance\/formation-game-design\/%22>Lead Game Designer<\/a> chez Ubisoft, son poste \u00e0 responsabilit\u00e9 lui conf\u00e8re <strong>des connaissances importantes<\/strong> sur les m\u00e9canismes de cr\u00e9ation <strong>et de d\u00e9veloppement<\/strong>. Son expertise en tant que consultant expert vous permettra de comprendre <strong>les besoins des grands groupes de l\u2019industrie<\/strong>. <strong>Conna\u00eetre les qualit\u00e9s techniques et conceptuelles demand\u00e9es par l\u2019industrie rev\u00eat une r\u00e9elle importance<\/strong> pour celui qui souhaite y faire carri\u00e8re.<\/p>\n<p>\u00a0\u00bb content_last_edited=\u00a0\u00bbon|phone\u00a0\u00bb admin_label=\u00a0\u00bbTexte\u00a0\u00bb _builder_version=\u00a0\u00bb4.5.1&Prime; text_font_size=\u00a0\u00bb16px\u00a0\u00bb hover_enabled=\u00a0\u00bb0&Prime; text_text_shadow_style=\u00a0\u00bbpreset3&Prime; text_text_shadow_blur_strength=\u00a0\u00bb2em\u00a0\u00bb locked=\u00a0\u00bboff\u00a0\u00bb]<\/p>\n<h3><strong>Charles CLER\u00a0: Lead Game Designer <\/strong><\/h3>\n<p style=\"text-align: justify;\"><a href=\"https:\/\/www.pixelacademia.com\/index.php\/toutes-nos-formations-a-distance\/formation-game-design\/\">Lead Game Designer<\/a> chez Ubisoft, son poste \u00e0 responsabilit\u00e9 lui conf\u00e8re <strong>des connaissances importantes<\/strong> sur les m\u00e9canismes de cr\u00e9ation <strong>et de d\u00e9veloppement<\/strong>. Son expertise en tant que consultant expert vous permettra de comprendre <strong>les besoins des grands groupes de l\u2019industrie<\/strong>. <strong>Conna\u00eetre les qualit\u00e9s techniques et conceptuelles demand\u00e9es par l\u2019industrie rev\u00eat une r\u00e9elle importance<\/strong> pour celui qui souhaite y faire carri\u00e8re.<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>[\/et_pb_text][\/et_pb_column][\/et_pb_row][\/et_pb_section][et_pb_section fb_built=\u00a0\u00bb1&Prime; _builder_version=\u00a0\u00bb4.5.1&Prime; _module_preset=\u00a0\u00bbdefault\u00a0\u00bb height_tablet=\u00a0\u00bb626px\u00a0\u00bb height_phone=\u00a0\u00bb804px\u00a0\u00bb height_last_edited=\u00a0\u00bbon|tablet\u00a0\u00bb max_height=\u00a0\u00bb336px\u00a0\u00bb max_height_tablet=\u00a0\u00bb782px\u00a0\u00bb max_height_phone=\u00a0\u00bb1000px\u00a0\u00bb max_height_last_edited=\u00a0\u00bbon|phone\u00a0\u00bb][et_pb_row column_structure=\u00a0\u00bb1_3,2_3&Prime; use_custom_gutter=\u00a0\u00bbon\u00a0\u00bb gutter_width=\u00a0\u00bb2&Prime; _builder_version=\u00a0\u00bb4.4.8&Prime; background_color=\u00a0\u00bbrgba(0,0,0,0)\u00a0\u00bb height=\u00a0\u00bb301px\u00a0\u00bb max_height=\u00a0\u00bb304px\u00a0\u00bb locked=\u00a0\u00bboff\u00a0\u00bb][et_pb_column type=\u00a0\u00bb1_3&Prime; _builder_version=\u00a0\u00bb4.4.8&Prime; custom_padding=\u00a0\u00bb0px||||false|false\u00a0\u00bb][et_pb_image src=\u00a0\u00bbhttps:\/\/www.pixelacademia.com\/wp-content\/uploads\/2020\/07\/nessim-300&#215;300.jpg\u00a0\u00bb title_text=\u00a0\u00bbnessim\u00a0\u00bb _builder_version=\u00a0\u00bb4.5.1&Prime; custom_margin=\u00a0\u00bb-38px||||false|false\u00a0\u00bb][\/et_pb_image][\/et_pb_column][et_pb_column type=\u00a0\u00bb2_3&Prime; _builder_version=\u00a0\u00bb4.4.8&Prime;][et_pb_text content_tablet=\u00a0\u00bb<\/p>\n<h3><strong>Nessim Chebaane : Senior Animator 3D<\/strong><\/h3>\n<p style=%22text-align: justify;%22><a href=%22https:\/\/www.pixelacademia.com\/index.php\/toutes-nos-formations-a-distance\/formation-animateur-3d\/%22>Animateur 3D<\/a> dans les jeux vid\u00e9o et films d\u2019animation depuis <strong>plus de 10 ans<\/strong>, il vous expliquera qu\u2019Animateur 3d est sans doute l\u2019un des m\u00e9tiers les plus s\u00e9duisants, mais qui n\u00e9cessite un \u00ab<strong> sens de l\u2019animation<\/strong> \u00bb et un amour du d\u00e9tail. De plus, ce m\u00e9tier se compose de plusieurs sous-cat\u00e9gories (rig, skin, export moteur\u2026). Il vous formera \u00e0 l\u2019ensemble de ces cat\u00e9gories en prenant soin de <strong>vous rendre performant<\/strong> dans chacune d\u2019elles.<\/p>\n<p>\u00a0\u00bb content_phone=\u00a0\u00bb<\/p>\n<h3 style=%22text-align: center;%22><strong>Nessim Chebaane : Senior Animator 3D<\/strong><\/h3>\n<p style=%22text-align: justify;%22><a href=%22https:\/\/www.pixelacademia.com\/index.php\/toutes-nos-formations-a-distance\/formation-animateur-3d\/%22>Animateur 3D<\/a> dans les jeux vid\u00e9o et films d\u2019animation depuis <strong>plus de 10 ans<\/strong>, il vous expliquera qu\u2019Animateur 3d est sans doute l\u2019un des m\u00e9tiers les plus s\u00e9duisants, mais qui n\u00e9cessite un \u00ab<strong> sens de l\u2019animation<\/strong> \u00bb et un amour du d\u00e9tail. De plus, ce m\u00e9tier se compose de plusieurs sous-cat\u00e9gories (rig, skin, export moteur\u2026). Il vous formera \u00e0 l\u2019ensemble de ces cat\u00e9gories en prenant soin de <strong>vous rendre performant<\/strong> dans chacune d\u2019elles.<\/p>\n<p style=%22text-align: justify;%22>\n\u00a0\u00bb content_last_edited=\u00a0\u00bbon|phone\u00a0\u00bb _builder_version=\u00a0\u00bb4.5.1&Prime; text_font_size=\u00a0\u00bb16px\u00a0\u00bb hover_enabled=\u00a0\u00bb0&Prime; text_text_shadow_style=\u00a0\u00bbpreset3&Prime; text_text_shadow_blur_strength=\u00a0\u00bb2em\u00a0\u00bb locked=\u00a0\u00bboff\u00a0\u00bb]<\/p>\n<h3><strong>Nessim Chebaane\u00a0: Senior Animator 3D<\/strong><\/h3>\n<p style=\"text-align: justify;\"><a href=\"https:\/\/www.pixelacademia.com\/index.php\/toutes-nos-formations-a-distance\/formation-animateur-3d\/\">Animateur 3D<\/a> dans les jeux vid\u00e9o et films d\u2019animation depuis <strong>plus de 10 ans<\/strong>, il vous expliquera qu\u2019Animateur 3d est sans doute l\u2019un des m\u00e9tiers les plus s\u00e9duisants, mais qui n\u00e9cessite un \u00ab<strong>\u00a0sens de l\u2019animation<\/strong>\u00a0\u00bb et un amour du d\u00e9tail. De plus, ce m\u00e9tier se compose de plusieurs sous-cat\u00e9gories (rig, skin, export moteur\u2026). Il vous formera \u00e0 l\u2019ensemble de ces cat\u00e9gories en prenant soin de <strong>vous rendre performant<\/strong> dans chacune d\u2019elles.<\/p>\n<p style=\"text-align: justify;\">\n[\/et_pb_text][\/et_pb_column][\/et_pb_row][\/et_pb_section][et_pb_section fb_built=\u00a0\u00bb1&Prime; _builder_version=\u00a0\u00bb4.5.1&Prime; _module_preset=\u00a0\u00bbdefault\u00a0\u00bb height_tablet=\u00a0\u00bb623px\u00a0\u00bb height_phone=\u00a0\u00bb700px\u00a0\u00bb height_last_edited=\u00a0\u00bbon|phone\u00a0\u00bb max_height=\u00a0\u00bb336px\u00a0\u00bb max_height_tablet=\u00a0\u00bb612px\u00a0\u00bb max_height_phone=\u00a0\u00bb1000px\u00a0\u00bb max_height_last_edited=\u00a0\u00bbon|phone\u00a0\u00bb][et_pb_row column_structure=\u00a0\u00bb1_3,2_3&Prime; use_custom_gutter=\u00a0\u00bbon\u00a0\u00bb gutter_width=\u00a0\u00bb2&Prime; _builder_version=\u00a0\u00bb4.4.8&Prime; background_color=\u00a0\u00bbrgba(0,0,0,0)\u00a0\u00bb height=\u00a0\u00bb301px\u00a0\u00bb max_height=\u00a0\u00bb304px\u00a0\u00bb locked=\u00a0\u00bboff\u00a0\u00bb][et_pb_column type=\u00a0\u00bb1_3&Prime; _builder_version=\u00a0\u00bb4.4.8&Prime; custom_padding=\u00a0\u00bb0px||||false|false\u00a0\u00bb][et_pb_image src=\u00a0\u00bbhttps:\/\/www.pixelacademia.com\/wp-content\/uploads\/2020\/07\/romain-300&#215;300.jpg\u00a0\u00bb title_text=\u00a0\u00bbromain\u00a0\u00bb _builder_version=\u00a0\u00bb4.5.1&Prime; custom_margin=\u00a0\u00bb-38px||||false|false\u00a0\u00bb][\/et_pb_image][\/et_pb_column][et_pb_column type=\u00a0\u00bb2_3&Prime; _builder_version=\u00a0\u00bb4.4.8&Prime;][et_pb_text content_tablet=\u00a0\u00bb<\/p>\n<h3><strong>Romain Toutain : Technical Director<\/strong><\/h3>\n<p style=%22text-align: justify;%22>Sans \u00eatre trop m\u00e9taphorique, Romain Toutain vous apprendra \u00e0 faire rentrer un ch\u00e2teau pyrotechnique de polygones et d\u2019effets visuels dans une console r\u00e9calcitrante. Il travaille actuellement chez <strong>Supermassive Games<\/strong> et a occup\u00e9 notamment le poste de <strong><a href=%22https:\/\/www.pixelacademia.com\/index.php\/toutes-nos-formations-a-distance\/formation-codeur-graphique\/%22>Technical Director<\/a> Europe chez Square Enix<\/strong>.<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>\u00a0\u00bb content_phone=\u00a0\u00bb<\/p>\n<h3 style=%22text-align: center;%22><strong>Romain Toutain : Technical Director<\/strong><\/h3>\n<p style=%22text-align: justify;%22>Sans \u00eatre trop m\u00e9taphorique, Romain Toutain vous apprendra \u00e0 faire rentrer un ch\u00e2teau pyrotechnique de polygones et d\u2019effets visuels dans une console r\u00e9calcitrante. Il travaille actuellement chez <strong>Supermassive Games<\/strong> et a occup\u00e9 notamment le poste de <strong><a href=%22https:\/\/www.pixelacademia.com\/index.php\/toutes-nos-formations-a-distance\/formation-codeur-graphique\/%22>Technical Director<\/a> Europe chez Square Enix<\/strong>.<\/p>\n<p>\u00a0\u00bb content_last_edited=\u00a0\u00bbon|phone\u00a0\u00bb _builder_version=\u00a0\u00bb4.5.1&Prime; text_font_size=\u00a0\u00bb16px\u00a0\u00bb hover_enabled=\u00a0\u00bb0&Prime; text_text_shadow_style=\u00a0\u00bbpreset3&Prime; text_text_shadow_blur_strength=\u00a0\u00bb2em\u00a0\u00bb locked=\u00a0\u00bboff\u00a0\u00bb]<\/p>\n<h3 style=\"text-align: left;\"><strong>Romain Toutain\u00a0: Technical Director<\/strong><\/h3>\n<p style=\"text-align: justify;\">Sans \u00eatre trop m\u00e9taphorique, Romain Toutain vous apprendra \u00e0 faire rentrer un ch\u00e2teau pyrotechnique de polygones et d\u2019effets visuels dans une console r\u00e9calcitrante. Il travaille actuellement chez <strong>Supermassive Games<\/strong> et a occup\u00e9 notamment le poste de <strong><a href=\"https:\/\/www.pixelacademia.com\/index.php\/toutes-nos-formations-a-distance\/formation-codeur-graphique\/\">Technical Director<\/a> Europe chez Square Enix<\/strong>.<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>[\/et_pb_text][\/et_pb_column][\/et_pb_row][\/et_pb_section][et_pb_section fb_built=\u00a0\u00bb1&Prime; disabled_on=\u00a0\u00bbon|on|off\u00a0\u00bb _builder_version=\u00a0\u00bb4.5.1&Prime; _module_preset=\u00a0\u00bbdefault\u00a0\u00bb max_height=\u00a0\u00bb372px\u00a0\u00bb max_height_tablet=\u00a0\u00bb456px\u00a0\u00bb max_height_phone=\u00a0\u00bb1000px\u00a0\u00bb max_height_last_edited=\u00a0\u00bbon|phone\u00a0\u00bb locked=\u00a0\u00bboff\u00a0\u00bb][et_pb_row column_structure=\u00a0\u00bb3_5,2_5&Prime; use_custom_gutter=\u00a0\u00bbon\u00a0\u00bb gutter_width=\u00a0\u00bb2&Prime; _builder_version=\u00a0\u00bb4.4.8&Prime; background_color=\u00a0\u00bbrgba(0,0,0,0)\u00a0\u00bb locked=\u00a0\u00bboff\u00a0\u00bb][et_pb_column type=\u00a0\u00bb3_5&Prime; _builder_version=\u00a0\u00bb4.4.8&Prime;][et_pb_text content_tablet=\u00a0\u00bb<\/p>\n<h3><strong>Christophe Desse : Lead Technical Artist chez Naughty Dog<\/strong><\/h3>\n<p style=%22text-align: justify;%22>Au cours de sa formation sur Substance Painter, Christophe ne vous demandera qu\u2019une chose : \u00ab le challenger \u00bb. <span> <\/span><strong>Lead Technical Artist chez Naughty Dog (The last of us, Uncharted)<\/strong><span> <\/span>et formateur \u00e0 la<span> <\/span><strong>Gnomon school<\/strong><span> <\/span>depuis plus de 10 ans, il vous apprendra \u00e0 progresser tr\u00e8s vite sur <a href=%22https:\/\/www.pixelacademia.com\/index.php\/toutes-nos-formations-a-distance\/formation-texture-artist-substance-painter\/%22>Substance Painter<\/a>. Suivre une formation de Christophe vous pousse \u00e0<span> <\/span><strong>vous surpasser<\/strong><span> <\/span>si vous souhaitez devenir Texture Artist sur Substance Painter.<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>\u00a0\u00bb content_phone=\u00a0\u00bb<\/p>\n<h3><strong>Christophe Desse<\/strong><\/h3>\n<p style=%22text-align: justify;%22>Au cours de sa formation sur Substance Painter, Christophe ne vous demandera qu\u2019une chose : \u00ab le challenger \u00bb. <strong>Lead Technical Artist chez Naughty Dog (The last of us, Uncharted)<\/strong> et formateur \u00e0 la <strong>Gnomon school<\/strong> depuis plus de 10 ans, il vous apprendra \u00e0 progresser tr\u00e8s vite sur <a href=%22https:\/\/www.pixelacademia.com\/index.php\/toutes-nos-formations-a-distance\/formation-texture-artist-substance-painter\/%22>Substance Painter.<\/a> Suivre une formation de Christophe vous pousse \u00e0 <strong>vous surpasser<\/strong> si vous souhaitez devenir Texture Artist sur Substance Painter.<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>\u00a0\u00bb content_last_edited=\u00a0\u00bbon|phone\u00a0\u00bb admin_label=\u00a0\u00bbTexte\u00a0\u00bb _builder_version=\u00a0\u00bb4.5.1&Prime; text_font_size=\u00a0\u00bb16px\u00a0\u00bb hover_enabled=\u00a0\u00bb0&Prime; text_text_shadow_style=\u00a0\u00bbpreset3&Prime; text_text_shadow_blur_strength=\u00a0\u00bb2em\u00a0\u00bb]<\/p>\n<h3 style=\"text-align: left;\"><strong>Christophe Desse : Lead Technical Artist chez Naughty Dog<\/strong><\/h3>\n<p style=\"text-align: justify;\">Au cours de sa formation sur Substance Painter, Christophe ne vous demandera qu\u2019une chose\u00a0: \u00ab\u00a0le challenger\u00a0\u00bb.\u00a0<span>\u00a0<\/span><strong>Lead Technical Artist chez Naughty Dog\u00a0 (The last of us, Uncharted)<\/strong><span>\u00a0<\/span>et formateur \u00e0 la<span>\u00a0<\/span><strong>Gnomon school<\/strong><span>\u00a0<\/span>depuis plus de 10 ans, il vous apprendra \u00e0 progresser tr\u00e8s vite sur<a href=\"https:\/\/www.pixelacademia.com\/index.php\/toutes-nos-formations-a-distance\/formation-texture-artist-substance-painter\/\"> Substance Painter<\/a>. Suivre une formation de Christophe vous pousse \u00e0<span>\u00a0<\/span><strong>vous surpasser<\/strong><span>\u00a0<\/span>si vous souhaitez devenir Texture Artist sur Substance Painter.<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>[\/et_pb_text][\/et_pb_column][et_pb_column type=\u00a0\u00bb2_5&Prime; _builder_version=\u00a0\u00bb4.4.8&Prime;][et_pb_image src=\u00a0\u00bbhttps:\/\/www.pixelacademia.com\/wp-content\/uploads\/2020\/07\/christophe-desse-300&#215;300.jpg\u00a0\u00bb title_text=\u00a0\u00bbchristophe desse\u00a0\u00bb _builder_version=\u00a0\u00bb4.5.1&Prime; custom_margin=\u00a0\u00bb-47px||||false|false\u00a0\u00bb][\/et_pb_image][\/et_pb_column][\/et_pb_row][\/et_pb_section][et_pb_section fb_built=\u00a0\u00bb1&Prime; disabled_on=\u00a0\u00bboff|off|on\u00a0\u00bb _builder_version=\u00a0\u00bb4.5.1&Prime; _module_preset=\u00a0\u00bbdefault\u00a0\u00bb background_color=\u00a0\u00bb#efefbf\u00a0\u00bb height_tablet=\u00a0\u00bb724px\u00a0\u00bb height_phone=\u00a0\u00bb\u00a0\u00bb height_last_edited=\u00a0\u00bbon|phone\u00a0\u00bb max_height_tablet=\u00a0\u00bb735px\u00a0\u00bb max_height_phone=\u00a0\u00bb\u00a0\u00bb max_height_last_edited=\u00a0\u00bbon|phone\u00a0\u00bb locked=\u00a0\u00bboff\u00a0\u00bb][et_pb_row column_structure=\u00a0\u00bb1_3,2_3&Prime; use_custom_gutter=\u00a0\u00bbon\u00a0\u00bb gutter_width=\u00a0\u00bb2&Prime; _builder_version=\u00a0\u00bb4.5.1&Prime; background_color=\u00a0\u00bbrgba(0,0,0,0)\u00a0\u00bb min_height_tablet=\u00a0\u00bb\u00a0\u00bb min_height_phone=\u00a0\u00bb\u00a0\u00bb min_height_last_edited=\u00a0\u00bbon|desktop\u00a0\u00bb locked=\u00a0\u00bboff\u00a0\u00bb][et_pb_column type=\u00a0\u00bb1_3&Prime; _builder_version=\u00a0\u00bb4.4.8&Prime; custom_padding=\u00a0\u00bb0px||||false|false\u00a0\u00bb][et_pb_image src=\u00a0\u00bbhttps:\/\/www.pixelacademia.com\/wp-content\/uploads\/2020\/07\/christophe-desse-300&#215;300.jpg\u00a0\u00bb title_text=\u00a0\u00bbchristophe desse\u00a0\u00bb _builder_version=\u00a0\u00bb4.5.1&Prime; custom_margin=\u00a0\u00bb-38px||||false|false\u00a0\u00bb][\/et_pb_image][\/et_pb_column][et_pb_column type=\u00a0\u00bb2_3&Prime; _builder_version=\u00a0\u00bb4.4.8&Prime;][et_pb_text content_tablet=\u00a0\u00bb<\/p>\n<h3><strong>Christophe Desse : Lead Technical Artist chez Naughty Dog<\/strong><\/h3>\n<p>Au cours de sa formation sur Substance Painter, Christophe ne vous demandera qu\u2019une chose : \u00ab le challenger \u00bb. <span> <\/span><strong>Lead Technical Artist chez Naughty Dog (The last of us, Uncharted)<\/strong><span> <\/span>et formateur \u00e0 la<span> <\/span><strong>Gnomon school<\/strong><span> <\/span>depuis plus de 10 ans, il vous apprendra \u00e0 progresser tr\u00e8s vite sur <a href=%22https:\/\/www.pixelacademia.com\/index.php\/toutes-nos-formations-a-distance\/formation-texture-artist-substance-painter\/%22>Substance Painter<\/a>. Suivre une formation de Christophe vous pousse \u00e0<span> <\/span><strong>vous surpasser<\/strong><span> <\/span>si vous souhaitez devenir Texture Artist sur Substance Painter.<\/p>\n<p>\u00a0\u00bb content_phone=\u00a0\u00bb<\/p>\n<h3 style=%22text-align: center;%22><strong>Christophe Desse : Lead Technical Artist chez Naughty Dog<\/strong><\/h3>\n<p style=%22text-align: justify;%22>Au cours de sa formation sur Substance Painter, Christophe ne vous demandera qu\u2019une chose : \u00ab le challenger \u00bb. <span> <\/span><strong>Lead Technical Artist chez Naughty Dog (The last of us, Uncharted)<\/strong><span> <\/span>et formateur \u00e0 la<span> <\/span><strong>Gnomon school<\/strong><span> <\/span>depuis plus de 10 ans, il vous apprendra \u00e0 progresser tr\u00e8s vite sur <a href=%22https:\/\/www.pixelacademia.com\/index.php\/toutes-nos-formations-a-distance\/formation-texture-artist-substance-painter\/%22>Substance Painter<\/a>. Suivre une formation de Christophe vous pousse \u00e0<span> <\/span><strong>vous surpasser<\/strong><span> <\/span>si vous souhaitez devenir Texture Artist sur Substance Painter.<\/p>\n<p>\u00a0\u00bb content_last_edited=\u00a0\u00bbon|phone\u00a0\u00bb admin_label=\u00a0\u00bbTexte\u00a0\u00bb _builder_version=\u00a0\u00bb4.5.1&Prime; text_font_size=\u00a0\u00bb16px\u00a0\u00bb hover_enabled=\u00a0\u00bb0&Prime; text_text_shadow_style=\u00a0\u00bbpreset3&Prime; text_text_shadow_blur_strength=\u00a0\u00bb2em\u00a0\u00bb locked=\u00a0\u00bboff\u00a0\u00bb]<\/p>\n<h3><strong>Christophe Desse : Lead Technical Artist chez Naughty Dog<\/strong><\/h3>\n<p>Au cours de sa formation sur Substance Painter, Christophe ne vous demandera qu\u2019une chose\u00a0: \u00ab\u00a0le challenger\u00a0\u00bb.\u00a0<span>\u00a0<\/span><strong>Lead Technical Artist chez Naughty Dog\u00a0 (The last of us, Uncharted)<\/strong><span>\u00a0<\/span>et formateur \u00e0 la<span>\u00a0<\/span><strong>Gnomon school<\/strong><span>\u00a0<\/span>depuis plus de 10 ans, il vous apprendra \u00e0 progresser tr\u00e8s vite sur <a href=\"https:\/\/www.pixelacademia.com\/index.php\/toutes-nos-formations-a-distance\/formation-texture-artist-substance-painter\/\">Substance Painter<\/a>. Suivre une formation de Christophe vous pousse \u00e0<span>\u00a0<\/span><strong>vous surpasser<\/strong><span>\u00a0<\/span>si vous souhaitez devenir Texture Artist sur Substance Painter.<\/p>\n<p>&nbsp;<\/p>\n<p>[\/et_pb_text][\/et_pb_column][\/et_pb_row][\/et_pb_section][et_pb_section fb_built=\u00a0\u00bb1&Prime; disabled_on=\u00a0\u00bboff|off|off\u00a0\u00bb admin_label=\u00a0\u00bbimage\u00a0\u00bb _builder_version=\u00a0\u00bb4.5.1&Prime; background_image=\u00a0\u00bbhttps:\/\/www.pixelacademia.com\/wp-content\/uploads\/2020\/08\/images27.jpg\u00a0\u00bb parallax=\u00a0\u00bbon\u00a0\u00bb parallax_method=\u00a0\u00bboff\u00a0\u00bb height=\u00a0\u00bb200px\u00a0\u00bb height_tablet=\u00a0\u00bb\u00a0\u00bb height_phone=\u00a0\u00bb300px\u00a0\u00bb height_last_edited=\u00a0\u00bbon|desktop\u00a0\u00bb max_height=\u00a0\u00bb200px\u00a0\u00bb max_height_tablet=\u00a0\u00bb\u00a0\u00bb max_height_phone=\u00a0\u00bb300px\u00a0\u00bb max_height_last_edited=\u00a0\u00bbon|phone\u00a0\u00bb top_divider_height=\u00a0\u00bb24px\u00a0\u00bb top_divider_style_tablet=\u00a0\u00bb\u00a0\u00bb top_divider_style_phone=\u00a0\u00bb\u00a0\u00bb top_divider_style_last_edited=\u00a0\u00bbon|phone\u00a0\u00bb locked=\u00a0\u00bboff\u00a0\u00bb][\/et_pb_section]<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Nos formateurs \u00e0 distance (liste non exhaustive:)Paul Arnould : Technical Director Le Technical Artist est un puriste de la technique et de l\u2019optimisation\u00a0: ce m\u00e9tier est actuellement l\u2019un des plus recherch\u00e9s dans l\u2019industrie des m\u00e9tiers du num\u00e9rique. Il exige un investissement personnel important et un go\u00fbt pour la technique. Paul vous enseignera comment devenir Technical [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"_et_pb_use_builder":"on","_et_pb_old_content":"","_et_gb_content_width":"","footnotes":""},"class_list":["post-1215","page","type-page","status-publish","hentry"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.0 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Nos formateurs-a-distance - Pixelacademia<\/title>\n<meta name=\"description\" content=\"Nos formateurs \u00e0 distance mettent leur expertise \u00e0 votre service gr\u00e2ce \u00e0 des cours en ligne interactifs et un suivi personnalis\u00e9\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.pixelacademia.com\/index.php\/formateurs-a-distance\/\" \/>\n<meta property=\"og:locale\" content=\"fr_FR\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Nos formateurs-a-distance - 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